VoxelTropia

Changes

Server updates, newest first.

Energy weapon tweaks

  • Volt Pistol only slows when the hit actually dealt damage.
  • Weapon and armor sets sold by the Merchant now have fixed prices.
  • New wiki pages: energy weapons, and magic and mana.

Energy weapons and magic

  • 10 energy weapons: beam, cone and projectile types powered by cells.
  • 10 magic weapons: wands and staffs with elemental spells, healing and a meteor.
  • New Mana and Mana Regen stats, a crystal restores 50 mana.
  • The cell pouch absorbs cells automatically and has three capacity levels.
  • Weapon effects: knockback, piercing, slow and headshots.
  • VED now exists only in whole units.

Auction house and shops

  • New auction house /ah: buy now and bidding, listing from the window.
  • Display cases with offers next to the Auctioneer.
  • Merchant, Alchemist, Technician and Farmer now work as shared shops; raw materials are bought for 50% of their value.
  • Ghost in Borderlands: ghosts patrol the whole canyon.
  • New Health Regen stat and the Sword of Renewal.
  • The game wiki describing mechanics is now available.

Society, party and PvP combat

  • Society: founding at an NPC, ranks, cross-server chat and a shared island.
  • Party: loot split evenly, by damage or to the killer.
  • No PvP between allies, party health is shown on the panel.
  • After hitting a player you cannot escape with a command or teleport for 30 s.
  • Logging out in combat leaves a dummy, and killing it means the player dies.
  • Combat music in the lobby and a health bar with level above mobs.
  • Boss Core has been renamed to Boss Heart.

Lobby border and minions

  • Invisible lobby map border, and falling below the map returns you to spawn.
  • The Merchant buys blueprint products at the price of their raw materials.
  • Minions have two upgrade slots: Auto Smelter and Compactor.
  • New minion skins: bee, snow and dragon.
  • The bank has levels 1-10, and its capacity grows from 10 million to 10 billion.
  • The game works in Polish and English, chosen by the client or with the /lang command.

Stats, pets and minions

  • Stats: Health, Defense, Strength, Crit, Speed, Magic Find and Fortune, with the /stats command.
  • Pets with levels, rarities and abilities; get them by taming or from eggs.
  • Minions: 14 types, work in a 5x5 field and offline production for up to 7 days.
  • Regular crafting only for basic materials, everything else comes from blueprints.
  • The anvil and grindstone combine items only at 100% quality.

Skills, blueprints and farms

  • Entropia-style skills and professions calculated from abilities.
  • Blueprint products have quality: normal mode and 100% mode.
  • DNA farms: incubators hatch eggs, and eggs farm mobs on your island.
  • On death you keep your inventory, XP drops to zero and 10% of your wallet is lost.
  • A personal bank protects VED from being lost on death.
  • The Old Mage gives the first quest, and Farpoint has key chests and rankings.
  • A new player starts with 0 VED.

Mobs and lobby areas

  • Mobs gained MythicMobs-style abilities and behaviors.
  • Mobs spawn at spawn points and return to their place when you move away.
  • Lobby areas can have any shape, and outside them you see Wilderness.

VED, selling and PvP zones

  • One currency: VED, and the /ved command replaces the old currencies.
  • The Merchant buys materials in a separate window, with the option to undo a sale.
  • In the lobby PvP works outside safe areas, with a warning when you approach.
  • One short welcome message instead of two lines.

Lobby region discovery

  • Entering a new region shows a title with its name and plays a sound.
  • The scoreboard shows the region name instead of numbers.
  • Fire in the lobby stays on one block, and liquids do not flow.

Safer islands

  • On islands you do not die from lava, fire, drowning or fall damage.
  • Falling off the island returns you to its spawn instead of killing you.
  • One inventory shared across the whole server network.
  • Hunger does not drop anywhere.

Island invites and visits

  • Island invites work across servers, expired ones are ignored.
  • A team member is taken to the shared island.
  • /island leave requires confirmation.
  • /island visit teleports to the correct island.
  • Player ranks are shown in chat.

Woodcutting and harvesting

  • Wood regrows after 60 seconds.
  • Harvested wheat and carrots reappear as seedlings.
  • You harvest crops with a hoe and they are protected from physical destruction.