Wiki / Bank
Bank
VED is the game's only currency. A player carries it in a wallet, which they pay from and which loses a part on death, or keeps it safe in the bank with the banker in the lobby. The bank's capacity depends on its level I–X, and every upgrade costs VED and requires materials, the banker's quest, or items from the boss and crates.
VED currency
VED is the only currency in the game. A player holds it in two places: in the wallet (VED on you) and in the bank. It is the same currency; the only difference is what you can do with it. VED exists only in whole units: balances, prices, fees and payouts are always whole numbers, never fractions.
| Wallet | Bank | |
|---|---|---|
| Paying | yes: shop, transfers, upgrades, founding a society | no, you must withdraw to the wallet first |
| Death | loses 10% of the balance | safe, loses nothing |
| Limit | no limit | capacity according to the bank level |
| Access | on every server | deposits and withdrawals only at the banker in the lobby |
| Viewing | sidebar in the lobby, /ved, /balance | only in the banker's window |
Loss on death
On every death the player loses part of the VED in their wallet. The lost VED disappears from the game: it does not drop on the ground and the killer does not receive it. This applies to deaths on every server, including a death on returning to the game after the player logged out during combat. The bank loses nothing.
Wallet 1,234 VED. Loss = floor(123.4) = 123 VED. 1,111 VED stay in the wallet. Message: "You lost 123 VED (10% of the cash you carried). VED in the bank is safe."
With a small wallet, rounding down can give a loss of 0: with 9 VED (10% = 0.9) the player loses nothing.
One balance across the whole network
- The wallet and the bank are shared by all servers: lobby, islands and the rest. After moving to another server the player has the same amounts.
- Every balance change is saved immediately in one central place. There are no per-server copies that would have to be merged.
- VED is deducted only when the balance is sufficient, and in a single step. The balance will not drop below zero, and the same VED cannot be spent twice, even from two servers at once.
- A transfer (wallet <-> bank or player -> player) is atomic: both sides change together or not at all.
- The sidebar in the lobby refreshes the wallet every few seconds, so it may briefly show an old amount.
Richest players ranking
The lobby has a "Top richest" ranking: the 20 players with the largest wallet + bank total, in whole VED. It refreshes every minute. A player enters the ranking from 1 VED.
Commands and transfers
The bank has no command. Commands handle only the wallet.
| Command | Effect | Conditions |
|---|---|---|
/ved, /balance | shows the wallet balance | aliases /bal, /money, /portfel, /v, /vedy |
/pay <gracz> <kwota> | transfer from your wallet to another player's wallet | the recipient must be online on the same server; aliases /wyslij, /przelej |
/ved pay <gracz> <kwota> | as above | the recipient may be offline, but must have played on this server before |
/ved top | VED ranking in chat | see To be decided |
/ved help | list of commands |
Transfer rules
- The amount must be greater than 0. You cannot send money to yourself.
- Money leaves the sender's wallet and goes to the recipient's wallet. The bank takes no part in transfers.
- With insufficient funds the transfer does not happen and nothing disappears. Message: "Error during the transfer!" (
/pay) or "Error while sending money!" (/ved pay). - After a successful transfer the sender sees "Sent X VED to player", and the recipient, if online, "You received X VED from player".
- There is no transfer fee and no upper limit on the amount.
Banker
The banker is a character in the lobby. Clicking them opens the bank window. The banker stands only in the lobby: on islands and elsewhere there is no access to the bank, so VED from the bank must be withdrawn to the wallet beforehand.
| Row | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1 | | | | | | | | | | | | | | | | | | |
| 2 | | | Deposit 100 | Deposit 1,000 | Deposit all | Your accounts | Withdraw 100 | Withdraw 1,000 | Withdraw all | | |
| 3 | | | Accept quest* | Deliver quest materials* | | | Upgrade to level N | | | | | | | | |
* The quest buttons are visible only at bank level IV. Empty slots are gray glass panes.
- Your accounts (book): wallet and bank balance, the bank level in Roman numerals and the capacity. It reminds you that you lose 10% of the wallet on death and that you pay only from the wallet.
- Upgrade to level N (anvil): current and new capacity, the VED cost and every requirement in the form "name: have/needed", green when sufficient, red when lacking. At the highest level this slot holds the star "Highest bank level".
- Nothing can be moved or inserted in the window. Everything works by clicking.
- After every operation the window refreshes the balances and descriptions.
Deposits and withdrawals
A deposit moves VED from the wallet to the bank, a withdrawal from the bank to the wallet. There are buttons for 100 VED, 1,000 VED and "all".
- A button does not require the full amount. With 40 VED in the wallet, "Deposit 100" deposits 40 VED.
- A withdrawal has no limit, because the wallet has no limit.
- A player can have only one operation at a time. Clicks during an ongoing deposit or withdrawal are ignored.
- A bank balance higher than the capacity (e.g. after a level change) stays. You can withdraw from it, but you cannot deposit until the balance drops below the capacity.
- The bank charges no interest and no fees for storage, deposits or withdrawals.
Messages
| Situation | Message |
|---|---|
| Deposit in full | "Deposited X VED to the bank." |
| Deposit trimmed by capacity | "Deposited X VED to the bank." and "Your bank is full - the rest stays in your wallet. Upgrade it at the banker." |
| Bank full, nothing deposited | "Your bank is full - upgrade it at the banker." |
| Empty wallet | "You have no VED on you." |
| Withdrawal | "Withdrew X VED from the bank." |
| Empty bank | "You have no VED in the bank." |
| Save error | "The bank operation failed. Please try again." (nothing is moved) |
Bank level I (10,000,000 VED), 9,999,500 VED in the bank, 3,000 VED in the wallet. The player clicks "Deposit 1,000". Free space = 500, deposit = min(1,000; 3,000; 500) = 500 VED. The player sees "Deposited 500 VED to the bank." and "Your bank is full - the rest stays in your wallet...". 2,500 VED stay in the wallet. The next click gives "Your bank is full - upgrade it at the banker."
Bank levels
Every player has a level I bank. The level is raised by one, at the banker. Levels are never lost and cannot be skipped. Requirements apply to entering a given level (to it).
| Level | Capacity | Growth | VED cost | Cost / capacity | Requirements | Total VED from I |
|---|---|---|---|---|---|---|
| I | 10,000,000 | – | – | – | starting level | – |
| II | 25,000,000 | x 2.5 | 2,500,000 | 10% | VED only | 2,500,000 |
| III | 50,000,000 | x 2.0 | 5,000,000 | 10% | 128 x Gold Ingot | 7,500,000 |
| IV | 100,000,000 | x 2.0 | 10,000,000 | 10% | 32 x Diamond + 64 x Gold Ingot | 17,500,000 |
| V | 250,000,000 | x 2.5 | 25,000,000 | 10% | banker's quest | 42,500,000 |
| VI | 500,000,000 | x 2.0 | 50,000,000 | 10% | 64 x Diamond + 32 x Emerald | 92,500,000 |
| VII | 1,000,000,000 | x 2.0 | 100,000,000 | 10% | 128 x Diamond + 64 x Emerald | 192,500,000 |
| VIII | 2,500,000,000 | x 2.5 | 250,000,000 | 10% | 4 x Boss Heart + 2 x Vault Seal | 442,500,000 |
| IX | 5,000,000,000 | x 2.0 | 500,000,000 | 10% | 8 x Boss Heart + 4 x Vault Seal | 942,500,000 |
| X | 10,000,000,000 | x 2.0 | 1,000,000,000 | 10% | 1 x Ancient Vault Key + 16 x Boss Heart | 1,942,500,000 |
The whole road to the highest level
| Resource | Total |
|---|---|
| VED from the wallet | 1,942,500,000 |
| Diamond | 224 |
| Emerald | 96 |
| Gold Ingot | 224 |
| Iron Ingot | 64 |
| Ancient Vault Key | 1 |
| Boss Heart | 28 |
| Vault Seal | 6 |
The banker's quest materials (64 x Iron Ingot, 32 x Gold Ingot) are included. On top of that come 50 wild mobs and 1 boss kill as part of the quest.
Materials are ingots and gems, not blocks, because ordinary crafting of blocks from them is blocked (see Ordinary crafting).
Upgrading the bank
The upgrade is done with the anvil button in the banker's window. The player must have all the requirements on them at once.
- Checks, in this order:
- whether the bank is already at the highest level: "Your bank is already at the highest level.";
- for a level that requires the quest: whether the banker's quest is completed: "Complete the banker's quest first.";
- whether the wallet covers the cost: "Not enough VED in your wallet: the upgrade costs X VED." (VED in the bank does not count);
- whether the inventory contains all the materials and items: "You lack materials or items for the bank upgrade.".
- Taking the materials and items from the inventory, one by one starting from the first slot. The inventory is saved immediately, so that moving to another server does not restore the items handed in.
- Taking the VED from the wallet.
- Raising the level by one. Message: "Bank upgraded to level N - capacity X VED." and an anvil sound.
The upgrade is all-or-nothing: if step 3 or 4 fails, the player gets back the materials, items and the VED that was taken (see Refunds). If the level changed in the meantime, the player sees "Your bank changed in the meantime - try again.". A player can have only one upgrade at a time; further clicks during it are ignored.
What counts as a material
- Only the main inventory with the hotbar counts. Armor, the off hand, the ender chest, shulker contents and the bank do not count.
- A material (e.g. Gold Ingot) is an ordinary item of that type. A special item built on the same material does not count.
- A special item (Boss Heart, Vault Seal, Ancient Vault Key) counts only as itself, regardless of its appearance.
- Pieces from several stacks add up. Exactly the required number is taken, the rest stays.
Bank level II (25 million), 3,000,000 VED in the wallet, 20,000,000 VED in the bank, 130 x Gold Ingot in the inventory. Entering level III costs 5,000,000 VED and 128 x Gold Ingot. The wallet is not enough. The window does not let you type an amount, so the player clicks "Withdraw all": wallet 23,000,000 VED, bank 0. After the upgrade: wallet 18,000,000 VED, 2 x Gold Ingot in the inventory, capacity 50,000,000 VED. Finally "Deposit all" puts the 18,000,000 VED back in the bank.
Banker's quest
Entering level V requires a completed banker's quest instead of materials. The quest is accepted and delivered in the banker's window when the bank is at level IV.
| Condition | Goal | What counts |
|---|---|---|
| Wild mobs | 50 | every VoxelTropia mob killed by the player that does not come from a farm; a Mini Boss counts too |
| Mini Boss | 1 | killed by the player, not from a farm |
| Materials | once | 64 x Iron Ingot + 32 x Gold Ingot, handed in with the "Deliver quest materials" button |
- Accepting. The "Accept quest" button (visible only at level IV). Message: "Banker's quest accepted. Kill 50 wild mobs and one mini boss, then deliver the materials.". At another level: "The banker's quest is available at bank level IV.".
- Kills count only from acceptance, on every server. A kill is credited to the player to whom the game attributes the mob's death (the player's last hit). Party members get nothing for it. The counters stop at 50 and 1.
- Materials can be delivered at any moment after acceptance, even before the kills. The button shows "Gold ingots: have/32" and "Iron ingots: have/64". If lacking: "You need 64 iron ingots and 32 gold ingots.". Success: "Quest materials delivered.". Before acceptance or after delivery: "You cannot deliver the quest materials now.".
- Completion happens when all three conditions are met. It is permanent. The upgrade button's description shows "Quest: mobs 12/50, boss 0/1, materials no" and "Quest incomplete" or "Quest completed".
Progress is saved every 5 seconds and on leaving the game. Delivering materials has the same protection as the upgrade: if the save fails, the materials come back (see Refunds).
Items from the boss and crates
The highest levels require items that cannot be crafted. All of them can be given to another player and sold.
| Item | Rarity | Source | Chance | Needed for levels |
|---|---|---|---|---|
| Ancient Vault Key | Mythic | Obsidian Crate: weight 2 of 92 | 2.17% | X: 1 |
| Boss Heart | Epic | boss Mini Boss (level 20): 1 piece on kill, wild only (not from a farm), Looting does not increase it | 100% | VIII: 4, IX: 8, X: 16 |
| Vault Seal | Legendary | Gold Crate: weight 5 of 111 Diamond Crate: weight 5 of 98 | 4.50% 5.10% | VIII: 2, IX: 4 |
A crate gives one reward when opened, drawn by weights: chance = reward weight / sum of the crate's weights. Keys and other rewards: Crates and keys. Items from mobs go straight into the inventory, and in a party they are shared according to party rules (see Society and party).
How many crate openings on average
| Item | Crate | Chance | Per 1 piece | For all levels |
|---|---|---|---|---|
| Vault Seal | Gold Crate | 4.50% | ~22.2 | 6 pcs ~ 133 |
| Vault Seal | Diamond Crate | 5.10% | ~19.6 | 6 pcs ~ 118 |
| Ancient Vault Key | Obsidian Crate | 2.17% | ~46.0 | 1 pc ~ 46 |
Levels VIII, IX, X require 28 x Boss Heart in total. The Mini Boss always drops 1 piece, so it has to be killed 28 times. Killing the boss after accepting the banker's quest both counts the boss in the quest and gives the first Boss Heart.
The Mini Boss currently has no spawn point in the world. Because of this, Boss Heart and the banker's quest are unattainable for players (see To be decided).
Refunds
Upgrading the bank and delivering the quest materials take things in several steps. The refund makes sure the player loses nothing when a step fails or the server stops working midway.
- Before the game takes anything, it saves a refund slip: an exact copy of the items being taken, with all their properties.
- The VED taken is added to the same slip at the moment it is taken.
- Success: the slip disappears in the same step in which the bank level rises (or the material delivery is saved). There is no refund and nothing is lost.
- Failure: the slip immediately becomes ready for payout and the player receives the refund on the spot.
- Server crash midway: the slip becomes ready 5 minutes after the operation started. After that time the VED can no longer be taken as part of this operation, so the refund covers everything that managed to disappear.
Paying out a refund
- A ready refund is issued on joining any server and every minute while the player is in the game.
- VED returns to the wallet first, then items to the inventory. Whatever does not fit drops at the player's feet and only that player can pick it up.
- Each refund is issued by one server and only once, even when the player moves quickly between servers.
- Messages: "You received a pending bank refund." after issuing, "Your refund is waiting for another attempt. It will be delivered when you next join." when issuing failed (the attempt repeats by itself).
The same mechanism protects the fee for founding a society (see Society and party).
Parameters
| Parameter | Value | Meaning |
|---|---|---|
| Starting balance | 0 VED | wallet and bank of a new player |
| Precision | 1 VED | VED exists only in whole units, no fractions |
| Loss on death | 10% | of the wallet, rounded down to whole VED; the bank has no losses |
| Deposit and withdrawal buttons | 100 / 1,000 / all | VED per click |
| Bank levels | I–X | start at I, raised by one |
| Capacity | 10 million – 10 billion | table in Bank levels |
| Upgrade cost | 10% | of the new level's capacity, from the wallet |
| Banker's quest | 50 + 1 + materials | mobs, Mini Boss, 64 x Iron Ingot + 32 x Gold Ingot |
| Quest progress save | 5 s | and on leaving the game |
| Refund readiness after a crash | 5 min | from the start of the operation |
| Refund retries | 60 s | for players in the game; also on every join |
| Lobby ranking | 20 places | wallet + bank, refreshed every 60 s |
| Interest and fees | none |
To be decided
- The Mini Boss does not spawn. There is no place where it respawns. Without it, the banker's quest cannot be completed and Boss Heart cannot be obtained, so levels V and VIII–X are closed to players. To be decided: where and how often it should spawn.
- The Mini Boss counts twice in the quest. Killing it counts the boss and at the same time one of the 50 mobs. The contract does not settle this explicitly. To be decided: whether the boss should enter the mob pool.
- Quest and party. A kill is credited only to the player with the last hit. To be decided: whether helping in a party should count.
- Quest progress when changing servers. Progress is saved every 5 seconds. When moving to another server very quickly, kills from the last seconds may be lost.
- Interest. The bank gives no interest and charges no fees. To be decided: whether it should stay that way.
- Loss on death in PvP. The lost 10% of the wallet disappears from the game, the killer gets nothing. The loss also applies to a death on your own island. To be decided: whether this is intended.
- Transfer limits. The configuration provides for a transfer from 1 to 1,000,000 VED, but no limit works: any whole amount greater than 0 can be transferred. Commands with an amount (
/ved,/pay,/eco) accept only whole numbers, a fraction is rejected. - Two transfer commands.
/payrequires the recipient to be online on the same server,/ved payaccepts an offline recipient, but only one who has played on this server. To be unified, preferably a transfer to any player on the network. - Ranking in chat.
/ved topalways shows "No data for this page.", although the lobby ranking works. The command hint suggests a nonexistent "exchange". - Old currency descriptions.
/balanceshows the balance as "Global" and "Local", and both lines are the same wallet. The descriptions of/payand/ecomention [global|local]. The bank balance is visible only at the banker. - Amount in the banker's window. There are only the 100, 1,000 and "all" buttons. Withdrawing e.g. 2 million VED takes 2,000 clicks, or withdrawing everything and depositing the rest back. To be decided: buttons for larger amounts, or typing in an amount.
- Operation history. A player cannot view the history of deposits, withdrawals and transfers.
- Silent abort of an upgrade. If the inventory changes within a fraction of a second between the check and taking the materials, the upgrade aborts without any message. Nothing is taken.
- Island bank and society bank. The island menu has an "Island Bank" button ("available soon"), and island and society roles have permissions for deposits and withdrawals from the island bank. No such bank exists. To be decided: whether it will be created and how it should relate to the personal bank.