Wiki / Item list
Item list
All of the server's custom items: rarity, category, stats, and where they come from and what they are used for. Stats from worn armor, the item in hand and the pet add up into a single value per player.
Item types
There are four types of items in the game. Each type is obtained differently and behaves differently in trading and crafting.
| Type | What it is | Quality | Examples |
|---|---|---|---|
| Minecraft item | an ordinary item from the game, without its own name | none | Iron Ingot, Diamond, Bone, Diamond Sword from a drop |
| Catalog item | a custom server item: name, description, rarity, category, stats. List below. | none (unless it was made from a blueprint) | Zombie Heart, Boss Heart, Sword of Renewal, keys |
| Blueprint product | the result of a successful attempt at a crafting station | 0–100% | Iron Sword from a blueprint, Nutrient Paste, Incubation Core |
| Mechanic item | an item with its own state, described on the page of its mechanic | depends on the mechanic | blueprint, incubator, egg, minion |
Rarities
Every catalog item has one of six rarities. Rarity says how hard the item is to obtain, and has its own color. We show the color next to the item's name.
| Rarity | Color | Meaning | Items |
|---|---|---|---|
| Common | #FFFFFF | common | 5 |
| Uncommon | #55FF55 | uncommon | 12 |
| Rare | #5555FF | rare | 14 |
| Epic | #AA00AA | epic | 8 |
| Legendary | #FFAA00 | legendary | 6 |
| Mythic | #FF55FF | mythic | 4 |
- Rarity is a catalog label. It does not change stats or drop chances and is not added to the item description by itself.
- The name color in the game is set separately for each item. It does not always match the rarity color (list in the "To be decided" section).
- Pets have their own rarity scale (Common–Legendary), described on the Pets page.
Categories
| Category | What it covers | Items |
|---|---|---|
| Weapon | swords, bows and other weapons | 23 |
| Armor | helmets, chestplates, leggings, boots | 0 |
| Tool | pickaxes, axes, shovels, hoes | 2 |
| Consumable | potions and other single-use items | 1 |
| Material | ingredients of recipes, upgrades and requirements (Materials) | 10 |
| Misc | keys, minion upgrades, skins, bait and the rest | 13 |
Item stats
An item can give the player stats. The item description shows them at the very top, e.g. "Health Regen: +2". Full description of the stats and their effect on combat: Weapons and armor.
| Stat | Base | Cap | Effect |
|---|---|---|---|
| Health | 100 | 5,000 | maximum health; 100 Health = 20 health points = 10 hearts |
| Defense | 0 | 5,000 | damage taken x 100 / (100 + Defense) |
| Strength | 0 | 2,000 | damage dealt (melee and projectile) x (1 + Strength / 100) |
| Crit Chance | 30% | 100% | chance (%) of a critical hit |
| Crit Damage | 50% | 5,000% | critical hit x (1 + Crit Damage / 100) |
| Speed | 100 | 400 | movement speed x Speed / 100 |
| Magic Find | 0 | 900 | chance of rare drops from mobs (up to 5%) x (1 + Magic Find / 100) |
| Mining Fortune | 0 | 1,000 | drops from ores x (1 + Mining Fortune / 100) |
| Farming Fortune | 0 | 1,000 | yields from ripe crops x (1 + Farming Fortune / 100) |
| Health Regen | 0 | 1,000 | every 5 s heals as many health points as the stat value |
How they add up
- Each stat starts from the base in the table.
- We add the stats from the four pieces of worn armor (helmet, chestplate, leggings, boots).
- We add the stats of the item in the main hand, if it is not a piece of armor. A helmet held in the hand gives nothing, it has to be worn.
- We add the stats of the active pet (Pets).
- The result is clamped to the range from 0 to the cap.
- The off hand and the rest of the inventory give no stats.
- Stats are recalculated after every change of armor or item in hand, dropping and picking up an item, closing the inventory, respawning and changing worlds, and in addition every second.
- Several items with the same stat simply add up, with no diminishing returns.
- The /stats window shows every stat broken down into base, items and pet.
A player holds Sword of Renewal (Health Regen +2) and has no other sources. Health Regen = 0 + 2 = 2, so every 5 seconds they recover 2 health points, i.e. 1 heart. When they switch the item in hand to a pickaxe, Health Regen returns to 0 within a second.
Requirements, binding and trading
The catalog allows an item to be marked with four restrictions:
| Restriction | Intended effect | Behavior in the game | Items |
|---|---|---|---|
| Required level | the item works from a given player level | not checked | 0 |
| Required skill | the item works from a given skill level | shown only in the description, not checked | 2 |
| Bound to the player | cannot be given away or sold to another player | shown only in the description, not checked | 1 |
| Not tradable | will not go to an auction or a trade | not checked | 1 |
Today every item can be dropped, given away and listed in the auction house.
Tier and gem and rune sockets
- Tier from 1 to 10 sets the item's level in the catalog. It does not affect stats and is not shown to the player.
- Sockets: the catalog provides up to 5 gem sockets and 1 rune socket per item. No item has sockets today, and the game has no gems or runes to insert. The Runes skill domain (Skills and professions) is planned for this.
Product quality
An item made from a blueprint has a quality from 0% to 100%, visible in the description as "Quality: 73%". Quality reduces the item's durability and beneficial attributes, and only 100% products are suitable for further crafting. Items from drops, crates, the shop and quests have no quality.
Quality roll formulas, crafting modes and the quality "laundering" blocks: Blueprints and crafting -> Product quality. Table for weapons: Weapons and armor.
Stacks, selling and auctions
- Stacks: items stack only when they are identical: the same name, description, quality and source blueprint.
- The merchant buys Minecraft items at the price list (Materials -> Buyback prices). It does not buy items with a custom name or enchantments, so it does not buy catalog items, keys or shop sets.
- Exception: a blueprint product, also with a custom name, is bought by the merchant at the price of the raw materials of its recipe, regardless of quality.
- The auction house accepts every item. The item goes there with the "Misc" category and Common rarity, regardless of the catalog.
Item list
All items from the catalog. "Source" collects mob drops, crate rewards, blueprints, shop and quests. Crate chances are per opening. "Used for" collects recipes, upgrades and requirements.
Weapon
23 items| Item | Rarity | Tier | In-game description | Features | Source | Used for |
|---|---|---|---|---|---|---|
| Ember Wand appearance: Blaze Rod | Common | 1 | Class: Wand Damage: 4, sets on fire for 3 s Range: 16 blocks Rate of fire: 2.0/s Mana cost: 10 Weapon level: 1 | – | admin only | – |
| Spark Pistol appearance: Flint And Steel | Common | 1 | Class: Pistols Damage: 3 Range: 20 blocks Rate of fire: 2.5/s Cells per shot: 1 Weapon level: 1 | – | admin only | – |
| Frost Wand appearance: Blaze Rod | Uncommon | 2 | Class: Wand Damage: 4, Slowness II for 3 s Range: 16 blocks Rate of fire: 1.7/s Mana cost: 10 Weapon level: 5 | – | admin only | – |
| Ion Carbine appearance: Iron Ingot | Uncommon | 2 | Class: Rifles Damage: 6 Range: 36 blocks Rate of fire: 2.5/s Cells per shot: 1 Weapon level: 5 | – | admin only | – |
| Mending Wand appearance: Blaze Rod | Uncommon | 2 | Class: Wand Heals a party or society ally for 4 Without a target it heals you Range: 8 blocks Rate of fire: 1.0/s Mana cost: 20 Weapon level: 5 | – | admin only | – |
| Beginner's Sword appearance: Iron Sword | Uncommon | 1 | A simple sword for new players +3 Damage UNCOMMON | Sharpness III broken | admin only | – |
| Volt Pistol appearance: Blaze Rod | Uncommon | 2 | Class: Pistols Damage: 5 Range: 24 blocks Rate of fire: 2.5/s Cells per shot: 1 Weapon level: 5 | – | admin only | – |
| Arc Blaster appearance: Lightning Rod | Rare | 4 | Class: Pistols Damage: 7 Range: 12 blocks Rate of fire: 2.0/s Cells per shot: 2 Weapon level: 12 | – | admin only | – |
| Laser Rifle appearance: Redstone | Rare | 3 | Class: Rifles Damage: 10 Range: 48 blocks Rate of fire: 1.7/s Cells per shot: 2 Weapon level: 10 | – | admin only | – |
| Photon SMG appearance: Gunpowder | Rare | 3 | Class: Pistols Damage: 2.5 Range: 18 blocks Rate of fire: 6.7/s Cells per shot: 1 Weapon level: 8 | – | admin only | – |
| Scatter Rifle appearance: Echo Shard | Rare | 4 | Class: Rifles Damage: 3 per pellet, 6 pellets Range: 14 blocks Rate of fire: 1.0/s Cells per shot: 3 Weapon level: 12 | – | admin only | – |
| Spark Wand appearance: Blaze Rod | Rare | 4 | Class: Wand Damage: 5, jumps to 2 more targets within 5 blocks at 70% and 50% Range: 16 blocks Rate of fire: 1.3/s Mana cost: 20 Weapon level: 10 | – | admin only | – |
| Sword of Renewal appearance: Iron Sword | Rare | 1 | An iron blade that mends its wielder. Heals 2 health every 5 seconds, even in the middle of a fight. | Damage 6 Attack speed 1.6 Health Regen +2 | admin only | – |
| Venom Wand appearance: Blaze Rod | Rare | 3 | Class: Wand Damage: 2, poison 1/s for 5 s Range: 16 blocks Rate of fire: 1.7/s Mana cost: 10 Weapon level: 8 | – | admin only | – |
| Bat Swarm Staff appearance: Stick | Epic | 6 | Class: Staff Damage: 2 per hit, 5 bats, 3 hits each Range: 16 blocks Rate of fire: 0.3/s Mana cost: 50 Weapon level: 15 | – | admin only | – |
| Fireball Staff appearance: Stick | Epic | 5 | Class: Staff Damage: 14 at the centre, 3 block blast Range: 24 blocks Rate of fire: 0.5/s Mana cost: 40 Weapon level: 12 | – | admin only | – |
| Pulse Revolver appearance: Ender Eye | Epic | 5 | Class: Pistols Damage: 9 Range: 28 blocks Rate of fire: 1.3/s Cells per shot: 2 Weapon level: 15 | – | admin only | – |
| Storm Staff appearance: Stick | Epic | 6 | Class: Staff Damage: 16 within 2 blocks Range: 40 blocks Rate of fire: 0.4/s Mana cost: 50 Weapon level: 15 | – | admin only | – |
| Plasma Launcher appearance: Amethyst Shard | Legendary | 6 | Class: Rifles Damage: 18 at the centre, 3 block blast Rate of fire: 0.5/s Cells per shot: 6 Weapon level: 20 | – | admin only | – |
| Rail Sniper appearance: Netherite Ingot | Legendary | 6 | Class: Rifles Damage: 28 Range: 96 blocks Rate of fire: 0.5/s Cells per shot: 5 Weapon level: 20 | – | admin only | – |
| Staff of Renewal appearance: Stick | Legendary | 8 | Class: Staff Heals nearby party and society allies for 6 and grants Regeneration I Range: 8 blocks Rate of fire: 0.2/s Mana cost: 60 Weapon level: 18 | – | admin only | – |
| Hunter's Bow appearance: Bow | Legendary | 5 | A precision bow for experienced hunters Power V Flame II Infinity Required Hunting: 30 LEGENDARY | Power V broken Flame II broken Infinity I broken Unbreaking V broken Hunting 30 | admin only | – |
| Meteor Staff appearance: Stick | Mythic | 10 | Class: Staff Damage: 22 within 4 blocks The meteor lands after 1.5 s Range: 40 blocks Rate of fire: 0.25/s Mana cost: 70 Weapon level: 20 | – | admin only | – |
Tool
2 items| Item | Rarity | Tier | In-game description | Features | Source | Used for |
|---|---|---|---|---|---|---|
| Ammo Pouch appearance: Leather | Uncommon | 2 | Stores energy cells for energy weapons. Right-click it to see what is inside. The Technician sells it and its upgrades. | – | admin only | – |
| Miner's Pickaxe appearance: Diamond Pickaxe | Rare | 3 | A sturdy pickaxe for experienced miners Efficiency V Fortune III Required Mining: 25 RARE | Efficiency V broken Fortune III broken Unbreaking III broken Mining 25 | admin only | – |
Consumable
1 item| Item | Rarity | Tier | In-game description | Features | Source | Used for |
|---|---|---|---|---|---|---|
| Healing Potion appearance: Potion | Mythic | 1 | A powerful potion that restores health > Instant healing: 10 HP > Regeneration II (30s) Single use MYTHIC | – | admin only | – |
Material
10 items| Item | Rarity | Tier | In-game description | Features | Source | Used for |
|---|---|---|---|---|---|---|
| Energy Cell appearance: Glowstone Dust | Common | 1 | One cell powers a single shot. Stronger guns need more cells per shot. Buy them from the Technician. | – | admin only | – |
| Nutrient Paste appearance: Honeycomb | Common | 1 | Feeds growing embryos. | – |
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| Bio Gel appearance: Slime Ball | Uncommon | 1 | Living gel from fire slimes. | – |
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| Mana Crystal appearance: Glowstone Dust | Uncommon | 1 | Right-click to drink: restores 50 mana. At full mana it does nothing. Buy them from the Alchemist. | – | admin only | – |
| Zombie Heart appearance: Fermented Spider Eye | Uncommon | 1 | Still warm. The Old Mag of Farpoint collects them anew. | – |
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| DNA: Deep Zombie appearance: Amethyst Shard | Rare | 1 | Genetic sample of a Deep Zombie. Hatch it into an egg in an incubator. | – |
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| Boss Heart appearance: Heart of the Sea | Epic | 1 | Obtained from wild mini bosses. | – |
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| Incubation Core appearance: Heart of the Sea | Epic | 1 | Heart of a top-tier incubator. | – |
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| Vault Seal appearance: Echo Shard | Legendary | 1 | Found in Gold and Diamond crates. | – |
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| Ancient Vault Key appearance: Nether Star | Mythic | 1 | Found in Obsidian crates. | – |
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Misc
13 items| Item | Rarity | Tier | In-game description | Features | Source | Used for |
|---|---|---|---|---|---|---|
| Copper Key appearance: Tripwire Hook | Common | 1 | Opens the Copper Crate in Farpoint. | enchantment glint (no effect) |
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| Auto Smelter appearance: Magma Cream | Uncommon | 1 | Minion upgrade. Smelts drops before they reach the storage (ores, stone, food). | – |
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| Taming Lure appearance: Carrot on a Stick | Uncommon | 1 | Right-click a wild monster to tame it. Chance grows with Animal Trainer. | – |
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| Iron Key appearance: Tripwire Hook | Uncommon | 1 | Opens the Iron Crate in Farpoint. | enchantment glint (no effect) |
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| Bee Minion Skin appearance: Paper | Rare | 1 | Click it in a minion window to change its look. | – |
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| Compactor appearance: Prismarine Shard | Rare | 1 | Minion upgrade. Turns 9 items into a block as soon as they are stored. | – |
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| Teleportation Crystal appearance: Ender Pearl | Rare | 1 | A magic crystal that allows teleportation > Teleport to the respawn point > Cooldown: 5 minutes SOULBOUND Cannot be traded RARE | bound to player not tradable | admin only | – |
| Snow Golem Minion Skin appearance: Paper | Rare | 1 | Click it in a minion window to change its look. | – |
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| Gold Key appearance: Tripwire Hook | Rare | 1 | Opens the Gold Crate in Farpoint. | enchantment glint (no effect) |
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| Diamond Key appearance: Tripwire Hook | Epic | 1 | Opens the Diamond Crate in Farpoint. | enchantment glint (no effect) |
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| Dragon Minion Skin appearance: Paper | Epic | 1 | Click it in a minion window to change its look. | – |
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| Obsidian Key appearance: Tripwire Hook | Legendary | 1 | Opens the Obsidian Crate in Farpoint. | enchantment glint (no effect) |
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| VIP Key appearance: Tripwire Hook | Mythic | 1 | Opens the VIP Crate in Farpoint. | enchantment glint (no effect) | admin only |
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Mechanic items
These items are not in the catalog, because each copy carries its own state. Details on the mechanics pages.
| Item | Copy state | Source | Page |
|---|---|---|---|
| Blueprint | QR quality, number of uses, owner | administration, 2% chance of the next one from a book | Blueprints and crafting |
| Incubator | incubator level 1–3 | Incubator blueprint | Farms and incubators |
| Egg | species and level of the egg | incubator from DNA, combining two eggs | Farms and incubators |
| Minion | type and level of the minion | minion blueprints | Minions |
| Pet | goes to the pet collection, not to the inventory | blueprint, crates, taming | Pets |
To be decided
- Name color versus rarity. Names have a hand-set color and for 38 of 49 items it does not match the rarity: Spark Pistol (yellow instead of the Common color), Ion Carbine (yellow instead of the Uncommon color), Volt Pistol (yellow instead of the Uncommon color), Arc Blaster (yellow instead of the Rare color), Laser Rifle (yellow instead of the Rare color), Photon SMG (yellow instead of the Rare color), Scatter Rifle (yellow instead of the Rare color), Spark Wand (light blue instead of the Rare color), Sword of Renewal (no color instead of the Rare color), Venom Wand (green instead of the Rare color), Bat Swarm Staff (pink instead of the Epic color), Fireball Staff (pink instead of the Epic color), Pulse Revolver (yellow instead of the Epic color), Storm Staff (pink instead of the Epic color), Plasma Launcher (yellow instead of the Legendary color), Rail Sniper (yellow instead of the Legendary color), Meteor Staff (red instead of the Mythic color), Ammo Pouch (yellow instead of the Uncommon color), Energy Cell (yellow instead of the Common color), Nutrient Paste (yellow instead of the Common color), Mana Crystal (pink instead of the Uncommon color), Zombie Heart (red instead of the Uncommon color), DNA: Deep Zombie (green instead of the Rare color), Boss Heart (no color instead of the Epic color), Incubation Core (light blue instead of the Epic color), Vault Seal (no color instead of the Legendary color), Ancient Vault Key (no color instead of the Mythic color), Copper Key (red instead of the Common color), Iron Key (white instead of the Uncommon color), Auto Smelter (gold instead of the Uncommon color), Gold Key (gold instead of the Rare color), Compactor (light blue instead of the Rare color), Bee Minion Skin (yellow instead of the Rare color), Snow Golem Minion Skin (white instead of the Rare color), Teleportation Crystal (light blue instead of the Rare color), Diamond Key (light blue instead of the Epic color), Obsidian Key (purple instead of the Legendary color), VIP Key (green instead of the Mythic color). To be decided: whether the name color should follow from the rarity automatically and whether the rarity should be added to the description.
- Rarity, category and tier have no effect. They do not affect the game or the auction house (every auction gets "Misc" and Common). To be decided: what they should change.
- Gem and rune sockets. The catalog provides them, but there are no gems, runes or an insertion window. To be decided: whether they stay in the project.
- Requirements and binding are not checked (Hunter's Bow, Miner's Pickaxe, Teleportation Crystal). The Teleportation Crystal has "SOULBOUND, cannot be traded" in its description, yet it can be given away. The required skills (Hunting 30, Mining 25) come from the old system and do not match the current skills. To be decided: enforce or remove.
- Enchantments from the description are not applied (Beginner's Sword, Hunter's Bow, Miner's Pickaxe). The enchantments of these items are stored in a format the game does not read, so the item does not have the enchantments its description promises. Only the keys' enchantments work.
- Item abilities do not work (Healing Potion). The Healing Potion does not heal 10 HP or give Regeneration II. The Teleportation Crystal works like an ordinary ender pearl, with no teleport to respawn and no 5-minute cooldown.
- Description in the old format (Beginner's Sword, Hunter's Bow, Miner's Pickaxe, Healing Potion, Teleportation Crystal): the whole description is one line with line breaks. To be checked in the game whether it displays correctly, and rewritten as a list of lines.
- Damage, attack speed and armor from the catalog are only information. In the game the values of the base item count (e.g. Sword of Renewal has the damage of an Iron Sword). To be decided: whether the catalog should override them.
- Items with no source (30): Ember Wand, Spark Pistol, Frost Wand, Ion Carbine, Mending Wand, Beginner's Sword, Volt Pistol, Arc Blaster, Laser Rifle, Photon SMG, Scatter Rifle, Spark Wand, Sword of Renewal, Venom Wand, Bat Swarm Staff, Fireball Staff, Pulse Revolver, Storm Staff, Hunter's Bow, Plasma Launcher, Rail Sniper, Staff of Renewal, Meteor Staff, Ammo Pouch, Miner's Pickaxe, Healing Potion, Energy Cell, Mana Crystal, Teleportation Crystal, VIP Key. Only the administration can give them. Sources are needed, or withdrawal.
- Drops from mobs that do not spawn. Elite Skeleton, Fire Slime, Forest Guardian, Mini Boss, Strong Zombie and Specter have no active spawn in the world, so their drops (marked "does not spawn") are unobtainable today. Details and consequences: Materials -> To be decided.
- Name languages. Some names are in Polish in the Polish version of the game (Beginner's Sword, Zombie Heart, keys; shown here in English), others in English (Boss Heart, Vault Seal). To be unified.
- The Mini Boss potion is an ordinary potion with no effect. To be decided: what effect it should have.