Wiki / Pets
Pets
A pet hovers beside the player, adds stats to them and can have abilities. It has a rarity and a level from 1 to 100, which grows with XP from combat, mining, harvesting and fishing. Only one pet can be summoned at a time.
What a pet is
A pet is a player's companion. It hovers beside them, adds stats to them and can have abilities: it attacks on its own, increases damage, speeds up skill learning or carries items.
- Collection: every pet a player owns is stored in their collection (
/pets). A new pet goes there immediately, from any source. - One summoned: only the summoned pet gives stats and abilities. Summoning another one hides the previous one.
- Rarity is fixed from the moment the pet is born. It determines the strength of the stats, the pace of leveling up and which abilities work.
- Level grows with the XP the pet collects while the player fights, mines, harvests crops, chops trees and fishes.
- Item: a pet can be taken out of the collection as an item, given away or sold to another player.
Pet types
A pet's domain decides which activities give it full XP. The stats are given at Legendary rarity and level 100 (the maximum).
| Pet | Domain | Model | Stats (Legendary 100) | Abilities (from rarity) | Source |
|---|---|---|---|---|---|
| Fire Slime | Combat | magma block | Crit Chance +15% Crit Damage +80% | Attack (Uncommon+) Hunter (Rare+) | taming |
| Iron Golem | Combat | carved pumpkin | Health +200 Defense +150 | Backpack (Common+) Attack (Epic+) | blueprint |
| Zombie | Combat | zombie head | Health +150 Strength +60 | Hunter (Common+) Attack (Rare+) Trainer (Epic+) | taming incubator egg |
| Silverfish | Mining | infested stone | Magic Find +20 Mining Fortune +100 | Backpack (Uncommon+) | Iron Crate (Uncommon) |
| Bee | Farming | bee nest | Speed +30 Farming Fortune +100 | Backpack (Rare+) | Gold Crate (Rare) |
Rarities
Rarity is set by the pet's source and cannot be changed afterwards. A higher rarity gives stronger stats and unlocks abilities, but the pet levels up more slowly.
| Rarity | Stat multiplier | Level XP multiplier | Source (currently) |
|---|---|---|---|
| Common | x 0.40 | x 1.0 | taming (90%), level 1 egg, blueprint at quality 0-59% |
| Uncommon | x 0.55 | x 1.5 | taming (10%), level 2 egg, blueprint at quality 60-89%, Iron Crate |
| Rare | x 0.70 | x 2.0 | level 3 egg, blueprint at quality 90-99%, Gold Crate |
| Epic | x 0.85 | x 3.0 | level 4 egg, blueprint at quality 100% |
| Legendary | x 1.00 | x 5.0 | level 5 egg |
The pet's name in the menu and the label above the model are colored by its rarity: white (Common), green (Uncommon), blue (Rare), purple (Epic), gold (Legendary).
Levels and XP
A pet starts at level 1. Only the summoned pet collects XP. The level results from the total XP and the rarity. Level 100 is the maximum: the pet keeps collecting XP, but it gives it nothing.
XP to the next level
| Level | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 1 -> 2 | 100 | 150 | 200 | 300 | 500 |
| 2 -> 3 | 106 | 159 | 212 | 318 | 530 |
| 5 -> 6 | 126 | 189 | 252 | 378 | 630 |
| 10 -> 11 | 169 | 254 | 338 | 507 | 845 |
| 25 -> 26 | 405 | 608 | 810 | 1,215 | 2,025 |
| 50 -> 51 | 1,738 | 2,607 | 3,476 | 5,214 | 8,690 |
| 75 -> 76 | 7,458 | 11,187 | 14,916 | 22,374 | 37,290 |
| 99 -> 100 | 30,198 | 45,297 | 60,396 | 90,594 | 150,990 |
Total XP from level 1
| To level | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 10 | 1,148 | 1,723 | 2,296 | 3,444 | 5,740 |
| 25 | 5,080 | 7,625 | 10,160 | 15,240 | 25,400 |
| 50 | 27,294 | 40,954 | 54,588 | 81,882 | 136,470 |
| 75 | 122,637 | 183,973 | 245,274 | 367,911 | 613,185 |
| 100 | 531,827 | 797,762 | 1,063,654 | 1,595,481 | 2,659,135 |
Where a pet gets XP
| Player activity | XP | Domain | Conditions |
|---|---|---|---|
| Killing a server's custom mob | 5 + 2 x mob level | Combat | the killer is a player (also when the last hit was dealt by their pet); farm mobs and players do not count |
| Killing an ordinary Minecraft mob | 5 | Combat | as above |
| Mining an ore | 3 | Mining | every ore block, including deepslate and nether ores; an ore placed by a player gives no XP |
| Harvesting a crop | 1 | Farming | a fully grown crop, a melon or a pumpkin; bamboo, sugar cane, cactus and kelp do not count |
| Chopping a log | 1 | Foraging | a natural log or one grown from a sapling; a log placed by a player gives no XP |
| Catching something with a fishing rod | 10 | Fishing | every successful catch |
After a level-up the player sees the message "Your pet leveled up: [Lv 12] Zombie", and the stats and the label above the pet change immediately. XP is saved every 30 s, as well as when the pet is hidden and when the player leaves the game. A server crash can take away the XP from the last 30 s.
A summoned Zombie (Combat) and the player kills a Fire Slime (level 8): the pet gets 5 + 2 x 8 = 21 XP. A Common Zombie needs 1,148 XP to reach level 10, which is about 55 such kills. The same Zombie gets 3 x 25% = 0.75 XP for mining an ore, that is 1 XP with a 75% chance.
Pet stats
Each pet type has stat values at Legendary rarity and level 100. The actual value grows linearly with the level and depends on the rarity.
The summoned pet's stats are added to the base stats and to the stats from items. In the /stats window they appear as a separate source, "Pet". They apply everywhere, including in combat against players. Hiding the pet removes them immediately.
What part of the maximum
| Level | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 1 | 0.4% | 0.6% | 0.7% | 0.9% | 1.0% |
| 10 | 4.0% | 5.5% | 7.0% | 8.5% | 10.0% |
| 25 | 10.0% | 13.8% | 17.5% | 21.2% | 25.0% |
| 50 | 20.0% | 27.5% | 35.0% | 42.5% | 50.0% |
| 75 | 30.0% | 41.2% | 52.5% | 63.7% | 75.0% |
| 100 | 40.0% | 55.0% | 70.0% | 85.0% | 100.0% |
Stats at level 100
| Pet | Stat | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Fire Slime | Crit Chance | +6% | +8.3% | +10.5% | +12.8% | +15% |
| Fire Slime | Crit Damage | +32% | +44% | +56% | +68% | +80% |
| Iron Golem | Health | +80 | +110 | +140 | +170 | +200 |
| Iron Golem | Defense | +60 | +82.5 | +105 | +127.5 | +150 |
| Zombie | Health | +60 | +82.5 | +105 | +127.5 | +150 |
| Zombie | Strength | +24 | +33 | +42 | +51 | +60 |
| Silverfish | Magic Find | +8 | +11 | +14 | +17 | +20 |
| Silverfish | Mining Fortune | +40 | +55 | +70 | +85 | +100 |
| Bee | Speed | +12 | +16.5 | +21 | +25.5 | +30 |
| Bee | Farming Fortune | +40 | +55 | +70 | +85 | +100 |
At a lower level the value is proportionally smaller: level 50 is half. The pet's description shows the value rounded to 0.1.
What the stats do
| Stat | Effect |
|---|---|
| Health | maximum life; 5 Health = 1 life point (half a heart), base 100 = 10 hearts |
| Defense | damage taken x 100 / (100 + Defense) |
| Strength | damage dealt x (1 + Strength / 100) |
| Crit Chance | chance for a critical hit in %, base 30% |
| Crit Damage | a crit multiplies damage x (1 + Crit Damage / 100), base 50% |
| Speed | movement speed, base 100 = normal; 130 = 30% faster |
| Magic Find | chance of rare drops (up to 5%) x (1 + Magic Find / 100) |
| Mining Fortune | ore drop amount x (1 + Fortune / 100), a fraction as the chance for +1 |
| Farming Fortune | crop yield x (1 + Fortune / 100), a fraction as the chance for +1 |
A Rare Zombie at level 50: Health = 150 x 0.5 x 0.70 = 52.5, Strength = 60 x 0.5 x 0.70 = 21. So the player has 10.5 more life points (about 5.25 hearts), and their hits are 21% stronger.
Abilities
- An ability works from a given rarity upwards. A pet of lower rarity has it in its description in gray with a note, e.g. "(Rare+)".
- A parameter given as a range grows linearly from the value at level 1 to the value at level 100. A fixed parameter does not depend on the level.
- Only the summoned pet's ability works.
| Pet | Ability | From | Parameter | Lv 1 | Lv 50 | Lv 100 |
|---|---|---|---|---|---|---|
| Fire Slime | Attack | Uncommon | every how many seconds | 4 | 4 | 4 |
| Fire Slime | Attack | Uncommon | % of the last hit | 8 | 18.89 | 30 |
| Fire Slime | Hunter Slime, Magma Cube | Rare | bonus % | 10 | 24.85 | 40 |
| Iron Golem | Backpack | Common | rows | 1 | 1 | 3 |
| Iron Golem | Attack | Epic | every how many seconds | 5 | 5 | 5 |
| Iron Golem | Attack | Epic | % of the last hit | 15 | 32.32 | 50 |
| Zombie | Hunter Zombie, Husk, Drowned, Zombie Villager | Common | bonus % | 5 | 14.9 | 25 |
| Zombie | Attack | Rare | every how many seconds | 3 | 3 | 3 |
| Zombie | Attack | Rare | % of the last hit | 10 | 24.85 | 40 |
| Zombie | Trainer Combat domain skills | Epic | bonus % | 5 | 12.42 | 20 |
| Silverfish | Backpack | Uncommon | rows | 1 | 1 | 3 |
| Bee | Backpack | Rare | rows | 1 | 1 | 2 |
Attack: the pet hits the target
- The target is the last mob the player hit or that hit the player. The target is remembered for 5 s after the last such hit.
- The pet attacks when the target is alive, is in the same world and is at most 10 blocks from the player. The player must have dealt at least one hit since joining the game.
- Pace: one hit every given number of seconds. Readiness is checked every 0.5 s.
- Damage is the given percentage of the player's last hit, already counted with Strength, the Hunter bonus and a possible crit. The pet's hit does not get Strength or a crit a second time. The mob's armor works normally.
- A line of sparks runs from the pet to the target.
- The pet never attacks players. It does attack farm mobs, so it helps with farming.
- The pet's hit counts as a player's hit: on a kill the player gets the drops (with Magic Find), and the pet gets XP. The pet's hit does not train combat skills.
A Rare Zombie, level 50: Strength +21, Hunter +14.9% against zombies, Attack 24.85% every 3 s. A player with no other bonuses hits a zombie with a sword for 10 base damage: 10 x 1.21 x 1.149 = 13.9. The pet hits for 13.9 x 0.2485 = 3.45. If the player's last hit was a crit (base x 1.5), the pet hits for 5.18.
Hunter: bonus against mobs
The player's damage against the listed kinds of mobs grows by the given percentage. The bonus multiplies with Strength and with the crit. What counts is the mob's Minecraft kind, so the bonus also works on server mobs built on that kind (Fire Slime is a Magma Cube; Deep Zombie is a Zombie).
Trainer: skill bonus
Every skill point gain from the given domain is multiplied by (1 + bonus / 100). First the chance and the number of points are rolled as usual, then the multiplier applies. A fraction of a point is the chance for +1 point. The bonus does not change the chance of a gain or the pauses between gains. Gain formulas: Skills and professions.
An Epic Zombie at level 100 gives +20% to skills of the Combat domain (Swords, Axes, Spears, Bows, Crossbows, Battle Magic, Aim, Reflexes, Anatomy, Evade, Armor Use, First Aid, Pistols, Rifles). A rolled gain of 40 points becomes 40 x 1.2 = 48 points.
Backpack
The number of rows is the parameter rounded down, from 1 to 6 rows of 9 slots. How the backpack works: Pet backpack.
In-game description
The pet's description in the menu shows the abilities in English, with values for the current level, e.g.:
Attack: every 4s hits your target for 19% of your last hit(Fire Slime, level 50)Hunter: +24.8% damage to slime, magma_cube(Fire Slime, level 50)Backpack: 1 row(s) of storage(Iron Golem, level 50)Trainer: +12.4% combat skill gains(Zombie, level 50)
Collection and menu
The /pets command (or /pet) opens the "Pets" window. The top 45 slots hold the player's pets, sorted from the rarest, and within the same rarity from the highest XP. More pets go to the next pages. The collection has no limit.
Pet description
- the name with the level, e.g. "[Lv 12] Zombie", in the rarity color;
- the rarity and domain, e.g. "RARE Combat pet";
- progress to the next level in percent or "Max level";
- the stats at the current level;
- all abilities: working ones in gold, the others in gray with the required rarity.
The summoned pet has a glint and the note "Summoned - click to hide".
Clicks
| Action | Result |
|---|---|
| Click a pet | summons it (the previous pet is hidden) or hides it if it was summoned; the window closes |
| Shift + click a pet | takes it out as an item |
| Arrows | previous and next page |
| Barrier "Hide pet" | hides the summoned pet (visible when a pet is summoned) |
| Book "Your pets: N" | the number of pets and the page number; reminds that only the summoned pet gives stats |
| Chest "Pet backpack" | opens the backpack (visible when the summoned pet has a working backpack) |
Items cannot be moved in the window.
A pet as an item
- Shift + click takes the pet out if it is not summoned, its backpack is empty and the player has free space in their inventory.
- The item has the pet's model and description and the note "Right-click to add to your pets.". It keeps the rarity and XP.
- The item can be given away, sold or stored in a chest. The pet is then in nobody's collection.
- Right-clicking with the item in hand adds the pet to the collection of the player who clicked. The item disappears.
Every time a pet is taken out, the item gets a new mark. A copy of the item (e.g. from creative mode) and an item that has already been used do not work: when you try to add them they disappear with the message "This pet is invalid (a copy or already used) - the item was removed.". If adding fails because of a server error, the item is returned to the player.
Summoning and pet movement
- A player has at most one summoned pet at a time. The choice is remembered: after joining the game, also on another server (lobby, islands), the pet appears on its own.
- When the player dies, the model disappears and returns after respawn. When the world changes, it appears anew beside the player.
Appearance
- A pet is a hovering model (a head or a block, see pet types) at scale 0.6. It has no physics or AI, cannot be hit and does not block movement.
- Above the model hangs the label "[Lv 12] Zombie" in the rarity color, 0.55 blocks higher.
- The pet bobs up and down by 0.1 blocks, a full cycle lasts 2 s.
- All players see the pet: the model from up to 32 blocks away, the label up to 16 blocks.
Movement
Thanks to this the pet catches up with the player smoothly, and on a fast turn it swings in an arc behind the player's back instead of flying through them. After 7 ticks (0.35 s) it covers over 90% of the distance to the target point.
Pet backpack
A pet with a working Backpack ability has its own backpack: from 1 to 6 rows of 9 slots.
- The backpack is opened by the "Pet backpack" button in the menu or the
/pet backpackcommand. It works only for the summoned pet. - Each pet has a separate backpack. A hidden pet keeps its contents, but the backpack cannot be accessed then.
- The contents are saved every time the backpack is closed, together with the player's inventory, and move with it between servers.
- A pet item cannot be put into the backpack.
- A pet with a non-empty backpack cannot be taken out as an item.
| Pet | From rarity | Rows (level from which) |
|---|---|---|
| Iron Golem | Common | 1 row from level 1, 2 rows from level 51, 3 rows from level 100 |
| Silverfish | Uncommon | 1 row from level 1, 2 rows from level 51, 3 rows from level 100 |
| Bee | Rare | 1 row from level 1, 2 rows from level 100 |
Pet sources
Each source adds a pet straight to the collection, at level 1, with the message "New pet in your collection: Rare Bee. Open /pets." (for an egg: "A pet has hatched: ...").
| Source | Pets | Rarity | More |
|---|---|---|---|
| Taming with a lure | Fire Slime, Zombie | Common 90%, Uncommon 10% | below, Skills |
| Incubator egg | Zombie | from the egg level | below, Farms and incubators |
| Iron Golem Pet blueprint | Iron Golem | from the product quality | below, Crafting |
| Iron Crate | Silverfish | Uncommon | Crates and keys |
| Gold Crate | Bee | Rare | Crates and keys |
| Administration | any | any | - |
Taming
- The player holds a Taming Lure in the main hand and right-clicks a wild server mob that has its own pet.
- Farm mobs, ordinary Minecraft mobs and mobs without a pet refuse: "This creature cannot be tamed.". The lure is then kept.
- On an attempt one lure disappears, regardless of the result.
- Each attempt rolls a gain of the Taming and Animal Care skills (target level = mob level, profession Animal Trainer).
- Success: the mob disappears without a drop, and the player gets a Common pet (with a 10% chance of Uncommon).
- Failure: the mob stays, with the message "The creature broke free. (28% chance)".
| Animal Trainer | Zombie (Deep Zombie, lv 1) | Fire Slime (Fire Slime, lv 8) |
|---|---|---|
| 0 | 28% | 14% |
| 10 | 48% | 34% |
| 25 | 78% | 64% |
| 50 | 90% | 90% |
| 100 | 90% | 90% |
The maximum 90% is given by an Animal Trainer level 30 higher than the mob level, e.g. 38 for the Fire Slime.
The lure is made from the Taming Lure blueprint: 4 x Wheat, 2 x Bone, profession Animal Trainer, level 1. See the blueprint list.
Incubator egg
When an egg of a species that has a pet is selected in a free incubator, a "Hatch pet" button appears in the window, showing the pet's name and rarity. Clicking it takes one egg and immediately gives the pet, with the message "A pet has hatched: ...". The rarity depends on the egg level.
| Egg level | Pet rarity | Level 1 eggs |
|---|---|---|
| 1 | Common | 1 |
| 2 | Uncommon | 2 |
| 3 | Rare | 4 |
| 4 | Epic | 8 |
| 5 | Legendary | 16 |
Two eggs of the same level merge in the incubator into one egg of the next level, so Legendary requires 16 level 1 eggs. DNA, eggs and incubators: Farms and incubators.
Iron Golem Pet blueprint
Ingredients: 32 x Iron Ingot, 1 x Carved Pumpkin. Profession Engineer, level 10. A successful attempt adds the pet to the collection instead of an item. The rarity depends on the rolled product quality.
| Product quality | Pet rarity |
|---|---|
| 0-59% | Common |
| 60-89% | Uncommon |
| 90-99% | Rare |
| 100% | Epic (the 100% quality mode gives it on every success) |
Success chance and product quality: Blueprints and crafting.
Crates
A pet is one of the crate's rewards, always at a fixed rarity. The chance applies to a single opening.
| Crate | Pet | Chance |
|---|---|---|
| Iron Crate | Uncommon Silverfish | 3.85% |
| Gold Crate | Rare Bee | 3.60% |
Keys and other rewards: Crates and keys.
Messages
| Situation | Message |
|---|---|
| New pet from any source | New pet in your collection: Rare Bee. Open /pets. |
| Summoning | Summoned: [Lv 12] Zombie |
| Hiding | Pet hidden. |
| Level-up | Your pet leveled up: [Lv 13] Zombie |
| Pet item added | Pet added to your collection. Open /pets. |
| Copy or used item | This pet is invalid (a copy or already used) - the item was removed. |
| Taking out a summoned pet | Hide this pet first. |
| Taking out a pet with items in its backpack | Empty this pet's backpack first. |
| Taking out with a full inventory | Make some room in your inventory. |
| Backpack without a summoned pet with a backpack | Your summoned pet has no backpack. |
| Menu right after joining the game | Your pets are still loading. |
| Lure used on a mob that cannot be tamed | This creature cannot be tamed. |
| Failed taming | The creature broke free. (28% chance) |
| Hatching from an egg | A pet has hatched: Rare Zombie. Open /pets. |
To be decided
- Attack and crits. The pet hits for a percentage of the player's last hit already after the crit, so a player's critical hit also boosts the pet's next hit. The contract assumed a percentage of the hit before the crit. It remains to be decided which variant is correct.
- Attack after a mob attack. When a mob hits the player, it becomes the pet's target, and the damage is counted from the player's last hit, even one from a long time ago and against another mob. It remains to be decided whether the pet should attack then and for how much.
- Legendary. Legendary rarity is currently given only by a level 5 egg, so only pets with DNA. Bee and Silverfish have one fixed rarity from the crate, Iron Golem at most Epic. There is no way to raise the rarity.
- Pets without DNA. Fire Slime can be tamed, but there is no DNA of this species, so it cannot hatch from an egg.
- Domains without pets. No pet has the Foraging or Fishing domain. XP for chopping logs and fishing currently counts only as 25%.
- Hatching and tameability. An egg gives a pet to every species that has a pet, also to one that cannot be tamed. It remains to be decided whether this is intended.
- Skills on a failed taming. Every taming attempt gives a chance for a Taming and Animal Care gain, also a failed one.
- Pet limit on an island. The island info shows "Pets: 1", but this number limits nothing. It remains to be decided whether a limit should exist or disappear from the island info.
- XP beyond level 100. A pet at the maximum level keeps collecting XP, which gives nothing. An idea from the contract for later: XP candies, items held by the pet, raising the rarity.
- Ability descriptions. The Hunter description lists mob kinds by technical names (e.g. "zombie_villager") and only in English.