Wiki / NPC Shops
NPC Shops
The Merchant, Alchemist, Technician and Farmer sell items for VED from your wallet. The Merchant buys back everything at a price list, while the Alchemist and Technician buy back their own stock, potions and machines for half the value of the raw materials. The last sale can be undone.
Shops in the game
Four NPCs sell items for VED from the player's wallet, and three of them also buy items back. They all use the same window and the same purchase rules. Prices differ only in the stock and in how buyback is valued.
| NPC | Window | Sells | Buys |
|---|---|---|---|
| Merchant also the /shop command | Merchant's Shop | enchanted tools with effects, bow, armor, apples, diamonds, emeralds, crate keys | any ordinary item and blueprint products, at a price list (Merchant buyback) |
| Alchemist | Alchemist | potion ingredients and the brewing stand | those ingredients and potions, for 50% of the raw material value |
| Technician | Technician | minion upgrades, fuel, parts, wooden, stone and iron tools | its own stock and machine blueprint products, for 50% of the raw material value |
| Farmer | Farmer | Farmer's Magic Pickaxe, with confirmation | nothing |
Where they stand
- All sellers stand in the lobby. Clicking an NPC opens its shop.
- The Merchant's window is also opened by the /shop command (/sklep, /handlarz), on every server, including on an island. The other shops are available only at their NPCs.
- The lobby also has an Auctioneer (approx. x 21, y 41, z 73). It is not a shop: it opens the auction house, the same window as /ah (Auction House).
- The Alchemist looks like a female alchemist.
The shop window
The window has 6 rows. The stock fills the 4 middle rows without the outermost columns, so up to 28 entries. The bottom row consists of black panes and buttons.
| Place | Action |
|---|---|
| Stock entry | click buys one pack, Shift + click buys 10 packs (purchase) |
| Barrier (middle of the bottom row) | closes the window |
| "Sell" hopper (bottom right corner) | only in a shop that buys items back; after a sale it shows the last item sold, and clicking it undoes the sale (undo) |
| Player inventory | clicking an item sells the whole stack (buyback) |
An entry's description shows the price of a pack, the price of 10 packs ("Shift + click") and, if the shop buys that item back, the buyback price per piece. Nothing can be taken out of the window or put into it: every click and drag is blocked, including in the player's inventory. Only the left and right buttons work, with or without Shift; the number keys 1-9, double click and the middle button do nothing.
Purchase
- Clicking an entry buys one pack (e.g. 16 golden apples), Shift + click buys 10 packs for 10 times the price.
- The game checks whether all the goods will fit in the inventory (hotbar and backpack). If not: "Make room in your inventory - the purchase will not fit." and nothing happens.
- The game takes VED from the wallet (not from the bank). Too little VED: "Not enough VED - this costs ... VED." Nothing is taken or issued.
- After the VED is taken, the goods go to the inventory: "Bought ... for ... VED." A set with effects applies its effects immediately for 10 minutes.
- A second click during a purchase is ignored, so you cannot pay twice.
- If space runs out between the check and the handover (e.g. the player picked up an item), the excess drops at the player's feet and only the buyer can pick it up.
- If the player leaves the game after the VED is taken but before the goods are issued, the VED returns to the account.
- Shift on a set with effects gives 10 sets, but the effects apply once, for 10 minutes.
Confirmation
An entry with confirmation (today only the Farmer's pickaxe) opens a small window: the item in the middle, "Buy" on the left with the description "You will pay ... VED", "Cancel" on the right. Shift + click opens the confirmation straight away for 10 pieces for 25,000 VED. After buying or cancelling, the shop window returns.
Buyback
A shop buys items back if it has the "Sell" hopper in the corner of the window: the Merchant, Alchemist and Technician. The Farmer buys nothing.
- After the window opens, every item in the inventory (hotbar and backpack, without armor and the off hand) that this shop will buy gets "You sell for: ... VED" in its description, for the whole stack, calculated for the whole sale at once (not per piece separately, see below).
- Clicking such an item sells the whole stack from that slot. The item disappears immediately and the VED goes to the wallet: "Sold 64x ... for ... VED".
- Clicking an item the shop does not buy: "This shop does not buy that." The item stays in the inventory.
- A sale that would come to 0 VED (a very cheap material in a small amount) is rejected: "Too little to sell." The item stays in the inventory, VED does not change.
- If the payout fails, the item returns: "Payout failed - the item is back in your inventory."
- After the window closes, the price notes disappear.
| Merchant | Alchemist and Technician | |
|---|---|---|
| Ordinary Minecraft item | any, at the price list (default 1 VED per piece) | only from their own stock, 50% of the price |
| Blueprint product | any, 100% of the raw material value at the buyback price list | only machines at the Technician and products the shop itself sells; 50% of the raw material value at NPC shop prices |
| Potion | like an ordinary item (default price) | only the Alchemist, 50% of the potion value (potions) |
| Game catalog item | no | only from their own stock (Auto Smelter, Compactor), 50% of the price |
| Wear (durability) | irrelevant | lowers the price proportionally |
| Rounding | whole sale at once, rounded down to full VED | whole sale at once, rounded down to full VED |
Buyback at 50% of value (Alchemist, Technician)
VED exists only in whole units: rounding happens once, at the end, for the whole sale at once - not separately for each piece and then added up. With several pieces at once this differs from rounding each piece separately and summing (example below). An item without durability (or an unbreakable one) counts as new. The raw material value of a piece:
| Item | Raw material value |
|---|---|
| an entry from this shop's stock | its price per piece (pack price / pieces in the pack) |
| a blueprint product from a category the shop buys (Technician: machines) | sum of the recipe ingredients / number of pieces produced; quality is irrelevant |
| a blueprint product the shop itself sells | as above, but no more than the price in the stock |
| potion (Alchemist only) | the bottle and one third of the ingredient portion (potions) |
Valuation descends the recipe chain at most 8 levels. A recipe with a loop or too long a chain has no valuation, so the shop will not buy such a product.
An Iron Pickaxe costs 60 VED at the Technician and has 250 durability points. A new one returns for 30 VED, and with 100 points remaining for 60 x 50% x 100/250 = 12 VED. A Stone Pickaxe (10 VED, 131 points) with 100 remaining: 10 x 50% x 100/131 = 3.8168, rounded down to 3 VED.
Blaze Powder is worth 15 VED. Sold singly: 15 x 50% = 7.5, rounded down to 7 VED. Sold 3 pieces at once: 3 x 15 x 50% = 22.5, rounded down to 22 VED - 1 VED more than rounding three separate sales would give (3 x 7 = 21).
What shops do not buy
- an item with a custom name or enchantments (sets with effects, the Farmer's pickaxe, keys, rewards, mob drops, enchanted tools), unless it is a blueprint product;
- a product below 100% quality without a source blueprint mark, and an item with a damaged quality mark;
- a product from an unknown blueprint and a product whose valuation comes to 0;
- minions (they have a custom name and no blueprint mark) and pets (they go to the collection);
- at the Alchemist and Technician: anything outside their stock, potions and (at the Technician) machines;
- at the Merchant: a material with price 0 in the price list.
Undoing a sale
Every sale in any shop goes to the top of the player's single queue. The bottom right corner of the window shows only the last sale: an item with the description "Sold for ... VED" and the number of sales beneath it.
- Clicking the corner undoes the last sale. The previous one is revealed beneath it, until the queue runs out and the hopper returns.
- The player gives back exactly as much VED as they received. The item returns with the same properties (including wear): "Sale undone: ... (-... VED)".
- At least one free inventory slot is needed. Without it: "Make room in your inventory to undo the sale."
- If the wallet lacks that amount, the sale stands: "You no longer have those ... VED - the sale cannot be undone."
- Queue length
- the last 64 sales; older ones drop out and cannot be undone
- Shop
- the queue is shared: a sale at the Alchemist can be undone at the Merchant and vice versa; the Farmer has no corner
- Moving to another server
- the queue stays (e.g. lobby <-> island)
- Leaving the game
- the queue is lost
- Maximum age
- 12 h since the last sale
Merchant
The "Merchant's Shop" window: at the Merchant NPC or with the /shop command. Sets are enchanted items with custom names. A set's effects last 10 minutes from purchase. The Merchant does not buy back sets or keys; of the ordinary entries it buys back apples, diamonds, emeralds and bow arrows at the price list.
| Entry | Contents | Effects (10 min) | Price | Shift (10x) | Buyback per piece |
|---|---|---|---|---|---|
| Magic Pickaxe | Diamond Pickaxe, Efficiency V, Unbreaking III, Fortune III, Mending | Haste II, Speed II | 400 | 4,000 | – |
| Magic Shovel | Diamond Shovel, Efficiency V, Unbreaking III, Mending | Haste II | 150 | 1,500 | – |
| Magic Axe | Diamond Axe, Efficiency V, Unbreaking III, Sharpness V, Mending | Haste II, Strength I | 400 | 4,000 | – |
| Magic Sword | Diamond Sword, Sharpness V, Unbreaking III, Looting III, Mending | Strength II, Speed II | 300 | 3,000 | – |
| Magic Bow | Bow, Power V, Unbreaking III, Flame I, Infinity, Mending; 64x Arrows | – | 60 | 600 | – |
| Magic Armor Set | Diamond Helmet, Diamond Chestplate, Diamond Leggings, Diamond Boots; Protection IV, Unbreaking III, Mending | Resistance II, Regeneration I | 700 | 7,000 | – |
| Golden Apples (16x) | 16x Golden Apples | – | 480 30 each | 4,800 | 1 |
| Enchanted Golden Apples (4x) | 4x Enchanted Golden Apples | – | 1,200 300 each | 12,000 | 1 |
| Diamonds (64x) | 64x Diamonds | – | 4,800 75 each | 48,000 | 50 |
| Emeralds (64x) | 64x Emeralds | – | 3,840 60 each | 38,400 | 40 |
The bow comes with 64 arrows, which the Merchant buys back at 0.5 VED each (price list), i.e. 32 VED for all of them at once, less than the price of the bow (60 VED).
Crate keys
Clicking gives one key, Shift + click gives 10. The Merchant does not sell the VIP Key. What keys are for: Crates and keys.
| Key | Price | Shift (10x) |
|---|---|---|
| Copper Key | 250 | 2,500 |
| Iron Key | 750 | 7,500 |
| Gold Key | 2,000 | 20,000 |
| Diamond Key | 6,000 | 60,000 |
| Obsidian Key | 15,000 | 150,000 |
Merchant buyback
The Merchant buys any ordinary Minecraft item, regardless of wear. A material not in the table costs 1 VED per piece in the price list. A price of 0 in the price list means the Merchant does not buy that material.
A sale that would come to 0 VED is rejected - the items stay with the player.
| Material | Price per piece (price list) | Payout for a stack of 64 | Cheapest in NPC shops |
|---|---|---|---|
| Diamond | 50 | 3,200 | 75 |
| Emerald | 40 | 2,560 | 60 |
| Gold Ingot | 20 | 1,280 | – |
| Iron Ingot | 10 | 640 | 15 |
| Coal | 3 | 192 | 5 |
| Cobblestone | 0.5 | 32 | – |
| Arrow | 0.5 | 32 | – |
| Dirt | 0.1 | 6 | – |
| any other material | 1 | 64 | – |
No buyback price is higher than the lowest price at which the same item can be bought from an NPC, so buying and selling yield no profit.
Blueprint products at the Merchant
The Merchant buys a blueprint product for the full raw material value of its recipe, regardless of quality: a product with 31% quality is worth the same as one with 100%. It values ingredients solely by its own buyback price list (not by shop prices). Quality rules: Product quality.
| Product | Ingredients (value per piece) | Merchant pays per piece |
|---|---|---|
| Compactor | 32 x Iron Ingot (10) 16 x Redstone Dust (1) 1 x Chest (1) | 337 |
| Auto Smelter | 64 x Cobblestone (0.5) 32 x Coal (3) 8 x Iron Ingot (10) | 208 |
| Incubation Core | 4 x Bio Gel (0.00 no price and no recipe) 2 x Diamond (50) 8 x Redstone Dust (1) | 108 |
| Incubator | 8 x Iron Ingot (10) 4 x Glass (1) 2 x Nutrient Paste (4 from recipe) | 92 |
| Iron Sword | 3 x Iron Ingot (10) 1 x Stick (1) | 31 |
| Taming Lure | 4 x Wheat (1) 2 x Bone (1) | 6 |
| Nutrient Paste | 2 x Zombie Heart (0.00 no price and no recipe) 4 x Wheat (1) | 4 |
An Iron Sword from the Iron Longsword blueprint: 3 x 10 + 1 x 1 = 31 VED. That is what the Merchant pays for a sword of 31% quality and for a sword of 100% quality.
Alchemist
The "Alchemist" window. It sells basic potion ingredients and the brewing stand. It buys back the same items for 50% of the price, and potions for 50% of their value.
| Item | In pack | Price | Shift (10x) | Buyback per piece |
|---|---|---|---|---|
| Glass Bottle | 1 | 2 | 20 | 1 |
| Nether Wart | 1 | 6 | 60 | 3 |
| Sugar | 1 | 2 | 20 | 1 |
| Glistering Melon Slice | 1 | 12 | 120 | 6 |
| Spider Eye | 1 | 4 | 40 | 2 |
| Fermented Spider Eye | 1 | 9 | 90 | 4 |
| Blaze Powder | 1 | 15 | 150 | 7 |
| Magma Cream | 1 | 18 | 180 | 9 |
| Ghast Tear | 1 | 40 | 400 | 20 |
| Blaze Rod | 1 | 30 | 300 | 15 |
| Rabbit's Foot | 1 | 25 | 250 | 12 |
| Pufferfish | 1 | 10 | 100 | 5 |
| Golden Carrot | 1 | 12 | 120 | 6 |
| Redstone Dust | 1 | 2 | 20 | 1 |
| Glowstone Dust | 1 | 3 | 30 | 1 |
| Gunpowder | 1 | 4 | 40 | 2 |
| Phantom Membrane | 1 | 25 | 250 | 12 |
| Turtle Scute | 1 | 40 | 400 | 20 |
| Dragon's Breath | 1 | 60 | 600 | 30 |
| Brewing Stand | 1 | 40 | 400 | 20 |
| Mana Crystal | 32 | 64 | 640 | 1 |
| Ember Wand | 1 | 500 | 5.000 | 250 |
| Frost Wand | 1 | 1.500 | 15.000 | 750 |
| Mending Wand | 1 | 1.500 | 15.000 | 750 |
| Venom Wand | 1 | 3.000 | 30.000 | 1.500 |
| Spark Wand | 1 | 6.000 | 60.000 | 3.000 |
| Fireball Staff | 1 | 8.000 | 80.000 | 4.000 |
| Storm Staff | 1 | 12.000 | 120.000 | 6.000 |
| Bat Swarm Staff | 1 | 12.000 | 120.000 | 6.000 |
| Staff of Renewal | 1 | 15.000 | 150.000 | 7.500 |
| Meteor Staff | 1 | 30.000 | 300.000 | 15.000 |
Potion value
Value is calculated per bottle. One portion of ingredients brews 3 bottles, so one third of a portion falls to each bottle.
| Modifier | Adds to the portion |
|---|---|
| long version | Redstone Dust (2 VED) |
| strong version (II) | Glowstone Dust (3 VED) |
| splash | Gunpowder (4 VED) |
| lingering | Gunpowder and Dragon's Breath (4 + 60 VED), because it is made from a splash potion |
- Ingredients are valued at the lowest price in NPC shops. A bottle costs 2 VED.
- Potions with Fermented Spider Eye are valued starting from the cheapest base potion: Harming from Poison, Slowness from Swiftness, Invisibility from Night Vision. Weakness has no wart: bottle + Fermented Spider Eye / 3.
- Water, Awkward, Mundane and Thick: the bottle and whatever was put into it.
- A potion with a custom name, enchantments or custom effects, and every potion not in the table, is not bought back.
Strength: 2 + (6 + 15) / 3 = 9 VED, buyback of one bottle floor(9 x 50%) = 4 VED. Long Swiftness: 2 + (6 + 2 + 2) / 3 = 5.3333 VED, buyback floor(5.3333 x 50%) = 2 VED. Weakness: 2 + 9 / 3 = 5 VED, buyback 2 VED. An intermediate value (e.g. 5.3333) may remain a fraction, but the payout is always in full VED.
| Potion | Portion (without bottle) | Bottle value | Buyback: regular | splash | lingering |
|---|---|---|---|---|---|
| Water | – | 2 | 1 | 1 | 11 |
| Awkward | Nether Wart | 4 | 2 | 2 | 12 |
| Mundane | Redstone Dust | 2.67 | 1 | 2 | 12 |
| Thick | Glowstone Dust | 3 | 1 | 2 | 12 |
| Swiftness | Nether Wart, Sugar | 4.67 | 2 | 3 | 13 |
| Swiftness (long) | Nether Wart, Sugar, Redstone Dust | 5.33 | 2 | 3 | 13 |
| Swiftness II | Nether Wart, Sugar, Glowstone Dust | 5.67 | 2 | 3 | 13 |
| Strength | Nether Wart, Blaze Powder | 9 | 4 | 5 | 15 |
| Strength (long) | Nether Wart, Blaze Powder, Redstone Dust | 9.67 | 4 | 5 | 15 |
| Strength II | Nether Wart, Blaze Powder, Glowstone Dust | 10 | 5 | 5 | 15 |
| Healing | Nether Wart, Glistering Melon Slice | 8 | 4 | 4 | 14 |
| Healing II | Nether Wart, Glistering Melon Slice, Glowstone Dust | 9 | 4 | 5 | 15 |
| Regeneration | Nether Wart, Ghast Tear | 17.33 | 8 | 9 | 19 |
| Regeneration (long) | Nether Wart, Ghast Tear, Redstone Dust | 18 | 9 | 9 | 19 |
| Regeneration II | Nether Wart, Ghast Tear, Glowstone Dust | 18.33 | 9 | 9 | 19 |
| Fire Resistance | Nether Wart, Magma Cream | 10 | 5 | 5 | 15 |
| Fire Resistance (long) | Nether Wart, Magma Cream, Redstone Dust | 10.67 | 5 | 6 | 16 |
| Night Vision | Nether Wart, Golden Carrot | 8 | 4 | 4 | 14 |
| Night Vision (long) | Nether Wart, Golden Carrot, Redstone Dust | 8.67 | 4 | 5 | 15 |
| Water Breathing | Nether Wart, Pufferfish | 7.33 | 3 | 4 | 14 |
| Water Breathing (long) | Nether Wart, Pufferfish, Redstone Dust | 8 | 4 | 4 | 14 |
| Leaping | Nether Wart, Rabbit's Foot | 12.33 | 6 | 6 | 16 |
| Leaping (long) | Nether Wart, Rabbit's Foot, Redstone Dust | 13 | 6 | 7 | 17 |
| Leaping II | Nether Wart, Rabbit's Foot, Glowstone Dust | 13.33 | 6 | 7 | 17 |
| Poison | Nether Wart, Spider Eye | 5.33 | 2 | 3 | 13 |
| Poison (long) | Nether Wart, Spider Eye, Redstone Dust | 6 | 3 | 3 | 13 |
| Poison II | Nether Wart, Spider Eye, Glowstone Dust | 6.33 | 3 | 3 | 13 |
| Slow Falling | Nether Wart, Phantom Membrane | 12.33 | 6 | 6 | 16 |
| Slow Falling (long) | Nether Wart, Phantom Membrane, Redstone Dust | 13 | 6 | 7 | 17 |
| Turtle Master | Nether Wart, Turtle Scute | 17.33 | 8 | 9 | 19 |
| Turtle Master (long) | Nether Wart, Turtle Scute, Redstone Dust | 18 | 9 | 9 | 19 |
| Turtle Master II | Nether Wart, Turtle Scute, Glowstone Dust | 18.33 | 9 | 9 | 19 |
| Weakness | Fermented Spider Eye | 5 | 2 | 3 | 13 |
| Weakness (long) | Fermented Spider Eye, Redstone Dust | 5.67 | 2 | 3 | 13 |
| Harming from Poison | Nether Wart, Spider Eye, Fermented Spider Eye | 8.33 | 4 | 4 | 14 |
| Harming II | Nether Wart, Spider Eye, Fermented Spider Eye, Glowstone Dust | 9.33 | 4 | 5 | 15 |
| Slowness from Swiftness | Nether Wart, Sugar, Fermented Spider Eye | 7.67 | 3 | 4 | 14 |
| Slowness (long) | Nether Wart, Sugar, Fermented Spider Eye, Redstone Dust | 8.33 | 4 | 4 | 14 |
| Slowness II | Nether Wart, Sugar, Fermented Spider Eye, Glowstone Dust | 8.67 | 4 | 5 | 15 |
| Invisibility from Night Vision | Nether Wart, Golden Carrot, Fermented Spider Eye | 11 | 5 | 6 | 16 |
| Invisibility (long) | Nether Wart, Golden Carrot, Fermented Spider Eye, Redstone Dust | 11.67 | 5 | 6 | 16 |
Technician
The "Technician" window. It sells minion upgrades, fuel, machine parts and tools. It buys back its own stock for 50% of the price (taking wear into account) and machine blueprint products for 50% of the raw material value. Energy weapons are a separate topic.
Upgrades and parts
| Item | In pack | Price | Shift (10x) | Buyback per piece |
|---|---|---|---|---|
| Auto Smelter | 1 | 400 | 4.000 | 200 |
| Compactor | 1 | 600 | 6.000 | 300 |
| Energy Cell | 32 | 64 | 640 | 1 |
| Spark Pistol | 1 | 500 | 5.000 | 250 |
| Volt Pistol | 1 | 1.500 | 15.000 | 750 |
| Ion Carbine | 1 | 2.000 | 20.000 | 1.000 |
| Photon SMG | 1 | 3.000 | 30.000 | 1.500 |
| Laser Rifle | 1 | 5.000 | 50.000 | 2.500 |
| Arc Blaster | 1 | 6.000 | 60.000 | 3.000 |
| Scatter Rifle | 1 | 8.000 | 80.000 | 4.000 |
| Pulse Revolver | 1 | 10.000 | 100.000 | 5.000 |
| Rail Sniper | 1 | 25.000 | 250.000 | 12.500 |
| Plasma Launcher | 1 | 30.000 | 300.000 | 15.000 |
| Ammo Pouch | 1 | 2.000 | 20.000 | 1.000 |
| Pouch Upgrade 2 | 1 | 10.000 | 100.000 | 5.000 |
| Pouch Upgrade 3 | 1 | 50.000 | 500.000 | 25.000 |
| Redstone Dust | 1 | 2 | 20 | 1 |
| Glass | 1 | 3 | 30 | 1 |
| Iron Ingot | 1 | 15 | 150 | 7 |
| Chest | 1 | 12 | 120 | 6 |
Tools
Ordinary tool crafting is blocked and there are no tool blueprints, so the Technician is their permanent source. The buyback in the table applies to a new tool; a worn one is worth proportionally less (formula).
| Item | In pack | Price | Shift (10x) | Buyback per piece |
|---|---|---|---|---|
| Wooden Pickaxe | 1 | 5 | 50 | 2 |
| Wooden Axe | 1 | 5 | 50 | 2 |
| Wooden Shovel | 1 | 5 | 50 | 2 |
| Wooden Hoe | 1 | 5 | 50 | 2 |
| Stone Pickaxe | 1 | 10 | 100 | 5 |
| Stone Axe | 1 | 10 | 100 | 5 |
| Stone Shovel | 1 | 10 | 100 | 5 |
| Stone Hoe | 1 | 10 | 100 | 5 |
| Iron Pickaxe | 1 | 60 | 600 | 30 |
| Iron Axe | 1 | 60 | 600 | 30 |
| Iron Shovel | 1 | 25 | 250 | 12 |
| Iron Hoe | 1 | 40 | 400 | 20 |
Minion fuel
The Technician sells all three fuels that minions accept. How fuel works: Minions -> Fuel.
| Fuel | Price | Duration | Speed bonus | Price per hour | Buyback per piece | Remains |
|---|---|---|---|---|---|---|
| Coal | 5 | 30 min | +5% | 10 | 2 | – |
| Coal Block | 50 | 5 h | +5% | 10 | 25 | – |
| Lava Bucket | 10 | 1 h | +25% | 10 | 5 | Bucket |
Prices are proportional to duration: every fuel costs the same per hour. The bonus does not affect the price (To be decided). A lava bucket does not stack, so Shift requires 10 free slots.
Machine blueprint products
Raw material value is calculated at the lowest prices in NPC shops, and an ingredient nobody sells at the Merchant's buyback price list. Product quality is irrelevant. A product the Technician itself sells is worth at most what it costs in the stock. Minions and pets from this category are not bought back.
| Product | Ingredients (value per piece) | Raw material value | Price in stock | Technician pays |
|---|---|---|---|---|
| Compactor | 32 x Iron Ingot (15) 16 x Redstone Dust (2) 1 x Chest (12) | 524 | 600 | 262 |
| Auto Smelter | 64 x Cobblestone (0.5) 32 x Coal (5) 8 x Iron Ingot (15) | 312 | 400 | 156 |
| Incubation Core | 4 x Bio Gel (0.00 no price and no recipe) 2 x Diamond (75) 8 x Redstone Dust (2) | 166 | – | 83 |
| Incubator | 8 x Iron Ingot (15) 4 x Glass (3) 2 x Nutrient Paste (4 from recipe) | 140 | – | 70 |
An Auto Smelter bought from the Technician for 400 VED returns for 200 VED. The same item made from a blueprint has raw materials worth 312 VED, so the Technician pays 156 VED for it.
Farmer
The "Farmer" window has one entry and buys nothing back.
| Entry | Contents | Effects (10 min) | Price |
|---|---|---|---|
| Farmer's Magic Pickaxe | Diamond Pickaxe, Efficiency V, Unbreaking III, Fortune III, Mending | Haste II, Speed II | 2,500 |
The purchase requires confirmation (confirmation). Without enough VED nothing is issued. The pickaxe has a custom name and enchantments, so no shop will buy it back.
To be decided
- Merchant's armor: full set or chestplate. The contract prices a "diamond chestplate" at 700 VED, while the game gives a whole set for that price: helmet, chestplate, leggings and boots with Protection IV, Unbreaking III and Mending, plus effects. To be decided: the price of the full set or just the chestplate. Incidentally, Shift on this entry means 40 items, more than the inventory holds, so it always ends with "Make room in your inventory".
- Empty buyback price list on the islands. On the islands server the Merchant (/shop) does not see the exceptions table and pays 1 VED for every material, including diamond and arrow. A bow for 60 VED gives 64 arrows worth 64 VED there, i.e. a profit on every purchase, endlessly. Blueprint products are valued differently there than in the lobby.
- Lava cheaper than its bonus. All fuels cost the same per hour at the Technician (10 VED), but lava gives +25% speed, and coal and coal block +5%. There is no reason to buy coal. The contract said to calculate the price from duration and does not account for the bonus. To be decided: a higher lava price or the bonus included in the price.
- Shared undo queue. One queue covers all shops, so a sale at the Alchemist or Technician can be undone in the Merchant's window, also through /shop on an island. Undoing always returns exactly the amount paid out, so it gives no profit. To be decided whether it stays this way or the queue should be separate for each shop.
- Farmer's pickaxe vs the Merchant's pickaxe. The Farmer's Magic Pickaxe (2,500 VED) has the same enchantments and the same effects as the Merchant's Magic Pickaxe (400 VED). It differs only in name and description.
- Blocks in Merchant buyback. Blocks are not in the price list, so they go at the default price: Diamond Block 1 (9 x Diamond = 450), Emerald Block 1 (9 x Emerald = 360), Gold Block 1 (9 x Gold Ingot = 180), Iron Block 1 (9 x Iron Ingot = 90), Coal Block 1 (9 x Coal = 27) VED. The minion Compactor turns loot into blocks by itself.
- Potions without valuation. The Alchemist does not buy Wind Charging, Weaving, Oozing and Infestation potions because they have no valuation, nor does it sell their ingredients.
- The name in the sale message is the English name of the material, not of the item, e.g. "crafter" instead of "Incubator", "magma cream" instead of "Auto Smelter".
- Ingredients without a price. Zombie Heart and Bio Gel have neither a price nor a recipe, so they count as 0 in product valuation (Nutrient Paste, Incubator, Incubation Core).
- Trade skills. Negotiation was meant to improve NPC prices, and Commerce and Appraisal turnover and valuation. Buying and selling in shops give no points and skills do not affect prices. No formulas.