Wiki / Crates and keys
Crates and keys
In the Farpoint lobby there are crates that you open with keys. A key gives one weighted roll: an item, VED, experience or a pet. Keys are bought from the Merchant, dropped by mobs, rewarded by the Old Mage's quest and found in other crates.
Rules at a glance
- Crates stand in the lobby, in Farpoint. Each crate has its own key. One key is one roll.
- A key is an ordinary item. You can buy it, loot it, get it from another player or roll it in another crate.
- The reward is rolled by weight the moment the key is used. The animation only reveals it.
- The reward can be an item, VED, experience or a pet.
- The reward is never lost: not when you close the window, not when you leave the game, not when the server shuts down.
Crates in the lobby
The crates stand in two rows of three, at height 44. Each one is a real chest block with particles in its color circling around it. They are on every lobby server and work the same way.
| Crate | Key | Location (x y z) | Appearance | Rewards | Total weight |
|---|---|---|---|---|---|
| Copper Crate | Copper Key | -51 44 -9 | copper chest, dust #D07A45 | 5 | 100 |
| Iron Crate | Iron Key | -55 44 -9 | copper chest, dust #E8E8E8 | 7 | 104 |
| Gold Crate | Gold Key | -59 44 -9 | copper chest, dust #FFD23F | 10 | 111 |
| Diamond Crate | Diamond Key | -51 44 17 | oxidized copper chest, dust #4FE3E0 | 7 | 98 |
| Obsidian Crate | Obsidian Key | -55 44 17 | oxidized copper chest, purple portal particles | 6 | 92 |
| VIP Crate | VIP Key | -59 44 17 | oxidized copper chest, dust #3CE86B | 5 | 100 |
Keys
A key is a tripwire hook with an enchantment glint. Its description says which crate it opens. Keys stack up to 64. Using one takes a single key from your hand.
| Key | Rarity | Opens | Shop price | All sources |
|---|---|---|---|---|
| Copper Key | Common | Copper Crate | 250 VED | shop: 250 VED Old Mage's quest (once) Deep Zombie: 2.0% |
| Iron Key | Uncommon | Iron Crate | 750 VED | shop: 750 VED Strong Zombie: 5.0% Fire Slime: 4.0% Forest Guardian: 5.0% Copper Crate: 5.0% |
| Gold Key | Rare | Gold Crate | 2,000 VED | shop: 2,000 VED Elite Skeleton: 5.0% Specter: 20.0% Iron Crate: 4.8% |
| Diamond Key | Epic | Diamond Crate | 6,000 VED | shop: 6,000 VED Mini Boss: 25.0% Specter: 5.0% Gold Crate: 3.6% VIP Crate: 13.0% |
| Obsidian Key | Legendary | Obsidian Crate | 15,000 VED | shop: 15,000 VED Mini Boss: 5.0% Diamond Crate: 3.1% |
| VIP Key | Mythic | VIP Crate | none | no source |
Merchant's Shop
Five keys are in the Merchant's Shop window (the Merchant NPC or the command /sklep, also /shop and /handlarz). They are the only items in that shop paid for in VED. A key's description in the shop shows the price and "Click to buy".
- Clicking a key takes the price from your VED account. A second click during the purchase is ignored.
- Not enough VED: "Not enough VED - this key costs X VED." and a refusal sound. Nothing is taken.
- After payment the key goes to your inventory, or drops at your feet if the inventory is full. Message: "Bought key for X VED."
- If the key cannot be issued, the VED goes back to your account: "Could not issue the key - VED refunded."
The VIP Key is not for sale.
The Old Mage's quest
A new player's first task. The Old Mage asks for 10 Zombie Hearts from the zombie zone near Farpoint. After you hand in the hearts, you get once:
- 500 VED,
- 100 experience points,
- 1 x Copper Key, so you can open your first crate right away.
Mob drops
Keys drop from wild mobs. A farm mob never drops a key. Looting changes neither the chance nor the number of keys. The key goes to the inventory of the killer or of a party member, according to the loot sharing rules (Society and party).
| Mob | Level | Key | Chance | Magic Find 50 | Avg. kills |
|---|---|---|---|---|---|
| Deep Zombie | 1 | Copper Key | 2.0% | 3.0% | 50 |
| Strong Zombie | 5 | Iron Key | 5.0% | 7.5% | 20 |
| Fire Slime | 8 | Iron Key | 4.0% | 6.0% | 25 |
| Forest Guardian | 8 | Iron Key | 5.0% | 7.5% | 20 |
| Elite Skeleton | 10 | Gold Key | 5.0% | 7.5% | 20 |
| Mini Boss (boss) | 20 | Diamond Key | 25.0% | 25.0% | 4 |
| Mini Boss (boss) | 20 | Obsidian Key | 5.0% | 7.5% | 20 |
| Specter | 25 | Diamond Key | 5.0% | 7.5% | 20 |
| Specter | 25 | Gold Key | 20.0% | 20.0% | 5 |
The "Magic Find 50" column is an example: a player with Magic Find 50 has a chance higher by half, but only for drops up to 5%. "Avg. kills" is 1 / base chance.
Key from a crate
Almost every crate can give a key to a higher crate. This makes a ladder: copper -> iron -> golden -> diamond -> obsidian.
| Crate | Can give | Chance | Avg. keys per 1 higher key |
|---|---|---|---|
| Copper Crate | Iron Key | 5.0% | 20.0 |
| Iron Crate | Gold Key | 4.8% | 20.8 |
| Gold Crate | Diamond Key | 3.6% | 27.8 |
| Diamond Crate | Obsidian Key | 3.1% | 32.7 |
| VIP Crate | Diamond Key | 13.0% | 7.7 |
100 Copper Keys give on average 5.0 Iron Keys (5.0% from each). Those keys give on average 0.24 Gold Keys. So the ladder works as a rare bonus, not as a source of higher keys.
Opening
Clicks
| What the player does | Result |
|---|---|
| Right click with the correct key in the main hand | Uses up 1 key and starts the roll. |
| Right click with a key to a different crate | Message "This key opens: ... Crate" and the reward preview window. The key stays. |
| Right click without a key | The reward preview window. |
| Left click (also with a key) | The reward preview window. You cannot use up a key by accident this way. |
| Key in the off hand | Does not count. The key must be in the main hand. |
| Click during your own roll | Nothing happens. A player rolls at most one crate at a time. |
A crate never opens an ordinary storage inventory.
Preview window
- Title: "Rewards: ... Crate". Gray glass pane background.
- Rewards lie in rows of 7, in the order of the tables below. Each has "Chance: X%" in its description.
- A reward with an amount range has "Amount: min–max" in its description. VED and experience have the range in the name.
- At the bottom center lies a key icon with the hint "Hold this key in your hand and right-click the crate."
- The window has 2 border rows plus as many rows as the rewards need, at most 6 rows. So it fits up to 28 rewards.
- Nothing can be taken out of or put into the window.
Roll and animation
- The key disappears from your hand. The reward and its amount are rolled immediately.
- The chest lid rises. After 0.6 s the window "Rolling: ... Crate" opens (3 rows, black glass panes, green arrows v and ^ above and below the center).
- The middle row scrolls left by one icon per step. Each step is a click of an ever higher pitch. The icons next to the reward are rolled with the same weights, so common items often show up.
- The steps slow down: 27 shifts, 5.05 s in total. On the last step the rolled reward stops in the center, between the arrows.
- The reward is given immediately after the stop. A level-up sound plays. The window stays open until you close it.
| Parameter | Value |
|---|---|
| From click to window opening | 12 ticks = 0.6 s |
| Intervals between steps (ticks) | 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 6, 7, 8, 10, 12 |
| Scrolling time | 101 ticks = 5.05 s |
| From click to reward | 113 ticks ~ 5.7 s |
Interruption
- Closing the window during the animation ends it immediately and gives the reward.
- Leaving the game during the roll (also before the window opens) gives the reward before the inventory is saved. So the item is in your inventory the next time you join.
- Shutting down the server gives rewards to everyone who is rolling at that moment.
- The reward is always given exactly once.
Lid
The lid stays open as long as anyone has a window of that crate open: preview or roll. Several players can watch or roll at the same crate at once. The lid closes when the last of them closes the window or leaves the game.
Rolling the reward
Every reward in a crate has a weight. The chance is the share of the weight in the total weight of that crate. A reward with weight 0 is disabled and does not appear in the window.
- We roll an integer r from 0 to (total weight - 1).
- We go through the rewards in the order of the table and subtract weights. The winning reward is the one at which r falls below zero.
- We roll the amount from that reward's range.
The Gold Crate has a total weight of 111. The VED reward has weight 25, so chance = 25 / 111 = 22.52%. The preview window shows "23%". If it comes up, the player gets from 500 to 1,500 VED, 1,000 on average.
The chance does not depend on the player: Magic Find, level, skills and the number of crates opened change nothing. Consecutive rolls are independent. There is no guarantee after a streak of bad luck.
Reward types
| Type | What the player gets | Message |
|---|---|---|
| Item | An item in the inventory. Minecraft items have no quality. | "You won: 3x iron ingot", for game items their name |
| VED | An amount added to the VED account, no inventory space needed. | "You received X VED for: ... Crate" (from 1000 abbreviated, e.g. 1.5K) |
| Experience | Minecraft experience points (not levels). | "You won: X experience" |
| Pet | A pet of the given rarity goes straight to the collection, always 1 piece. A duplicate is also a new pet. | "New pet in your collection: Rare Bee. Open /pets." |
Full inventory
An item goes to the inventory first, filling stacks and free slots. The part that does not fit drops at the player's feet. The win message appears the same way. VED, experience and pets do not need space. A key bought in the shop works the same way.
Reward tables
The full contents of each crate in the order of the preview window. "Chance" is the exact value, "in window" is the rounding the player sees. The average amount is (min + max) / 2.
Copper Crate
key: Copper Key | 5 rewards | total weight 100| Reward | Type | Amount | Weight | Chance | In window | Avg. keys | |
|---|---|---|---|---|---|---|---|
| Bread | item | 8–16 | 30 | 30.00% | 30% | 3.3 | |
| Iron Ingot | item | 2–5 | 25 | 25.00% | 25% | 4.0 | |
| VED | VED | 50–150 | 25 | 25.00% | 25% | 4.0 | |
| Experience | experience | 20–50 | 15 | 15.00% | 15% | 6.7 | |
| Iron Key special | item | 1 | 5 | 5.00% | 5% | 20.0 | |
| Total | 100 | 100.00% | 100% |
Expected value: 25 VED per opening from VED rewards, on average; 5.2 experience points on average.
Iron Crate
key: Iron Key | 7 rewards | total weight 104| Reward | Type | Amount | Weight | Chance | In window | Avg. keys | |
|---|---|---|---|---|---|---|---|
| Pet Uncommon Silverfish special | pet | 1 | 4 | 3.85% | 4% | 26.0 | |
| Iron Ingot | item | 8–16 | 25 | 24.04% | 24% | 4.2 | |
| Gold Ingot | item | 3–8 | 20 | 19.23% | 19% | 5.2 | |
| Iron Sword | item | 1 | 12 | 11.54% | 12% | 8.7 | |
| VED | VED | 200–500 | 25 | 24.04% | 24% | 4.2 | |
| Experience | experience | 50–120 | 13 | 12.50% | 13% | 8.0 | |
| Gold Key special | item | 1 | 5 | 4.81% | 5% | 20.8 | |
| Total | 104 | 100.00% | 101% |
Expected value: 84 VED per opening from VED rewards, on average; 10.6 experience points on average.
Gold Crate
key: Gold Key | 10 rewards | total weight 111| Reward | Type | Amount | Weight | Chance | In window | Avg. keys | |
|---|---|---|---|---|---|---|---|
| Pet Rare Bee special | pet | 1 | 4 | 3.60% | 4% | 27.8 | |
| Bee Minion Skin special | item | 1 | 3 | 2.70% | 3% | 37.0 | |
| Snow Golem Minion Skin special | item | 1 | 3 | 2.70% | 3% | 37.0 | |
| Dragon Minion Skin special | item | 1 | 2 | 1.80% | 2% | 55.5 | |
| Vault Seal special | item | 1 | 5 | 4.50% | 5% | 22.2 | |
| Golden Apple | item | 1–3 | 25 | 22.52% | 23% | 4.4 | |
| Gold Block | item | 1–3 | 20 | 18.02% | 18% | 5.5 | |
| Diamond | item | 1–2 | 20 | 18.02% | 18% | 5.5 | |
| VED | VED | 500–1,500 | 25 | 22.52% | 23% | 4.4 | |
| Diamond Key special | item | 1 | 4 | 3.60% | 4% | 27.8 | |
| Total | 111 | 100.00% | 103% |
Expected value: 225 VED per opening from VED rewards, on average.
Diamond Crate
key: Diamond Key | 7 rewards | total weight 98| Reward | Type | Amount | Weight | Chance | In window | Avg. keys | |
|---|---|---|---|---|---|---|---|
| Vault Seal special | item | 1 | 5 | 5.10% | 5% | 19.6 | |
| Diamond | item | 3–6 | 25 | 25.51% | 26% | 3.9 | |
| Diamond Sword | item | 1 | 15 | 15.31% | 15% | 6.5 | |
| Emerald | item | 5–10 | 20 | 20.41% | 20% | 4.9 | |
| Enchanted Golden Apple | item | 1 | 5 | 5.10% | 5% | 19.6 | |
| VED | VED | 1,500–4,000 | 25 | 25.51% | 26% | 3.9 | |
| Obsidian Key special | item | 1 | 3 | 3.06% | 3% | 32.7 | |
| Total | 98 | 100.00% | 100% |
Expected value: 702 VED per opening from VED rewards, on average.
Obsidian Crate
key: Obsidian Key | 6 rewards | total weight 92| Reward | Type | Amount | Weight | Chance | In window | Avg. keys | |
|---|---|---|---|---|---|---|---|
| Ancient Vault Key special | item | 1 | 2 | 2.17% | 2% | 46.0 | |
| Netherite Scrap | item | 1–2 | 25 | 27.17% | 27% | 3.7 | |
| Diamond Block | item | 1 | 20 | 21.74% | 22% | 4.6 | |
| Totem of Undying | item | 1 | 12 | 13.04% | 13% | 7.7 | |
| Elytra | item | 1 | 3 | 3.26% | 3% | 30.7 | |
| VED | VED | 4,000–10,000 | 30 | 32.61% | 33% | 3.1 | |
| Total | 92 | 100.00% | 100% |
Expected value: 2,283 VED per opening from VED rewards, on average.
VIP Crate
key: VIP Key | 5 rewards | total weight 100| Reward | Type | Amount | Weight | Chance | In window | Avg. keys | |
|---|---|---|---|---|---|---|---|
| Diamond | item | 5–10 | 25 | 25.00% | 25% | 4.0 | |
| Enchanted Golden Apple | item | 1–2 | 12 | 12.00% | 12% | 8.3 | |
| Totem of Undying | item | 1 | 10 | 10.00% | 10% | 10.0 | |
| VED | VED | 2,000–5,000 | 40 | 40.00% | 40% | 2.5 | |
| Diamond Key special | item | 1 | 13 | 13.00% | 13% | 7.7 | |
| Total | 100 | 100.00% | 100% |
Expected value: 1,400 VED per opening from VED rewards, on average.
Special rewards
Things you cannot buy from the Merchant and that crates give rarely.
| Reward | Crate | Chance | Avg. keys | Key cost in shop | Used for |
|---|---|---|---|---|---|
| Ancient Vault Key | Obsidian Crate | 2.17% | 46.0 | 690,000 VED | bank upgrade (Bank): level 10: 1 pc. |
| Pet Rare Bee | Gold Crate | 3.60% | 27.8 | 55,500 VED | pet for the collection (Pets) |
| Bee Minion Skin | Gold Crate | 2.70% | 37.0 | 74,000 VED | minion skin (Minions) |
| Dragon Minion Skin | Gold Crate | 1.80% | 55.5 | 111,000 VED | minion skin (Minions) |
| Snow Golem Minion Skin | Gold Crate | 2.70% | 37.0 | 74,000 VED | minion skin (Minions) |
| Pet Uncommon Silverfish | Iron Crate | 3.85% | 26.0 | 19,500 VED | pet for the collection (Pets) |
| Vault Seal | Gold Crate | 4.50% | 22.2 | 44,400 VED | bank upgrade (Bank): level 8: 2 pcs., level 9: 4 pcs. |
| Vault Seal | Diamond Crate | 5.10% | 19.6 | 117,600 VED | bank upgrade (Bank): level 8: 2 pcs., level 9: 4 pcs. |
"Avg. keys" = 1 / chance. "Key cost in shop" = avg. keys x the key price at the Merchant, not counting the value of the other rewards.
The chance of a Vault Seal in the "Gold Crate" is 5 / 111 = 4.50%. The chance that 20 keys give at least one Vault Seal = 1 - (1 - 0.0450)20 = 60.2%. For 2 pieces for the level 8 bank upgrade you need on average 44.4 keys.
Key value
A summary for the designer: how much VED and experience one opening gives on average. Items have no price here, so this is a lower bound of the value.
| Crate | Key price | Avg. VED | VED / price | Avg. experience | Chance of a higher key |
|---|---|---|---|---|---|
| Copper Crate | 250 VED | 25 | 10.0% | 5.2 | 5.0% |
| Iron Crate | 750 VED | 84 | 11.2% | 10.6 | 4.8% |
| Gold Crate | 2,000 VED | 225 | 11.3% | – | 3.6% |
| Diamond Crate | 6,000 VED | 702 | 11.7% | – | 3.1% |
| Obsidian Crate | 15,000 VED | 2,283 | 15.2% | – | – |
| VIP Crate | – | 1,400 | – | – | 13.0% |
Avg. VED = sum over VED rewards: chance x (min + max) / 2.
Crate configuration
- Crates, keys and rewards are in the game database. The list refreshes every minute, without a server restart.
- A crate without any reward with a weight above 0 does not work.
- A minimum amount below 1 counts as 1. A maximum below the minimum counts as the minimum.
- An item reward is a Minecraft item or a game item (e.g. a key). A pet reward is a species and a rarity (Common ... Legendary).
- The order of rewards in the window is set by the designer. It does not affect the chances.
- The preview window holds up to 28 rewards. Further ones would be rolled but invisible.
To be decided
- The VIP Key has no source. It is not in the shop, in drops or in any crate. The VIP ranks in the shop menu are "Coming soon". The VIP Crate stands in the lobby, but the player cannot open it.
- A reward can be lost. When an item cannot be created, a pet cannot be saved or VED cannot be paid in, the player gets nothing and the key is not returned. There is no key refund and no message.
- Overflow at the feet can be picked up by anyone. With a full inventory, the item from the crate lies on the ground with no owner. Mob loot in this situation can be picked up only by the recipient.
- Rounding in the preview window. Chances from 1% are shown in whole percent, so the sum in the window does not always give 100%, and e.g. 4.50% shows as 5%.
- Minecraft item names in the message are in English lowercase ("3x iron ingot"), regardless of the player's language.
- Crate names come from the database in Polish, while the other game content is in English (Vault Seal, Bee Minion Skin). This page uses the English names of the crates and keys. To be decided whether to rename.
- Different win messages. Item and experience have "You won: ...", VED has a deposit message, a pet has a collection message.
- Pets in crates have a fixed rarity and can repeat. There are no rules for duplicates.
- Profitability. The average VED return is much lower than the key price (table "Key value"). The rest of the value is supposed to come from items, but they have no set price.
- Ancient Vault Key needs on average several dozen Obsidian Keys. To be checked when balancing the level 10 bank.
- Minion skin weights. The minion plan assumed a weight of 3 for each of the three skins in the Gold Crate. In the game Bee Minion Skin has weight 3, Snow Golem Minion Skin has weight 3, Dragon Minion Skin has weight 2.