Wiki / Society and Party
Society and Party
A society is a permanent guild with ranks, chat, a label under the nickname, and its own island. A party is a hunting team of up to 12 players with loot splitting and allies' HP on screen. Members of either cannot hurt each other.
At a glance
| Society | Party | |
|---|---|---|
| What it is | a permanent guild | a hunting team |
| Who founds it | a player with the VIP / SVIP / GVIP rank, at the NPC in the lobby, for a task and 20,000,000 VED | any player, by invitation |
| Number of players | VIP 10, SVIP 15, GVIP 20 (from the leader's rank) | up to 12 |
| How many at once | one society per player | one party per player |
| Chat | yes, on all servers | yes, on all servers |
| No PvP between members | yes, except when frozen | yes |
| Under the nickname | the society name (visible to everyone) | HP (visible to allies) |
| Members' HP on the panel | no | yes |
| Loot splitting | no | yes, three modes |
| Own island | yes, created automatically | no |
| After logging out | membership stays permanently | the player drops out after 5 min of absence |
Society and party work everywhere: in the lobby and on every island server. A party can bring together players from different societies and without a society.
Founding a society
A society is founded at the Society NPC in the lobby (near x -56, y 41, z 65). The /society create command only reminds you of that: "Societies are founded at the Society NPC in the lobby."
Requirements
- Rank: VIP / SVIP / GVIP (checked live at founding).
- No society: the player does not belong to any society.
- Task: the full set of items in the inventory. Only plain Minecraft items count, not the server's own items that look the same.
- Fee: 20,000,000 VED in the wallet (not in the bank).
| Task item | Amount |
|---|---|
| Iron Ingot | 64 |
| Gold Ingot | 32 |
| Diamond | 16 |
| Emerald | 8 |
The item list is temporary. The task is completed on every founding: the items are consumed and nothing carries over to the next society.
Procedure
- Clicking the NPC opens the Found a society window. The window shows:
- each task item with the count "You have X/Y" (green when enough, red when missing); the window fits at most 4 items;
- the cost: "Cost: 20,000,000 VED";
- the rank status: "You have a VIP rank" or "VIP, SVIP or GVIP rank required";
- the Found the society button: green when the player has the rank and all items, otherwise gray with the description "You do not meet the requirements yet.".
- Clicking the button closes the window and checks the rank and items again. Then "Type the society name in chat (3-24 characters). You have 60 s, cancel stops it." appears.
- The next chat message within 60 s is the society name and does not go to public chat. The message cancel (or anuluj) aborts: "Cancelled." After 60 s messages go to chat normally again.
- Checks: valid name, name free, player without a society, VIP rank.
- Taking the items from the inventory. If the player changed their inventory in the meantime, founding is aborted without taking anything.
- Taking 20,000,000 VED from the wallet.
- Saving the society. The founder becomes the leader ("You founded the society <name>. Invite members: /society invite <nick>"), and the society island starts being created automatically.
Failure and refund
If something fails after the items are taken, the player gets back everything that was taken:
- not enough VED: the items return, message "Not enough VED in your wallet - founding costs 20,000,000 VED.";
- someone else took the name at the same time: the items and VED return, message "This name is already taken.";
- server error: the items and VED return.
A refund that could not be delivered right away waits for the player: "Your society founding refund is waiting for another attempt. It will be delivered when you next join." On the next join the player gets "You received a pending society founding refund." Items that do not fit in the inventory drop at the player's feet.
A player can have only one society action at a time: a second click during it gives "Please wait, the previous action is still running."
Society name
- Length: 3 to 24 characters.
- Characters: letters of any alphabet (including Polish), digits, space, hyphen -, and underscore _.
- Spaces: not at the start, not at the end, and never two next to each other.
- Uniqueness: letter case does not matter. "Elk" and "elk" are the same name, so the second one is taken.
- Forbidden names: admin, administrator, moderator, voxeltropia, staff, owner. The ban applies to the whole name regardless of letter case ("Admin" will not pass, "Admin Team" will).
- Storage: the name stays as typed (with capital letters) and is shown that way in the game.
- After the society is disbanded the name is free again.
In commands (/society accept, /society deny, /society info) the letter case of the name does not matter.
VIP and member limit
The member limit depends on the highest rank of the current leader. The limit includes the leader.
| Leader's rank | Member limit |
|---|---|
| VIP | 10 |
| SVIP | 15 |
| GVIP | 20 |
| none of these ranks | society frozen |
- The limit is checked on invitation and again on accepting the invitation, with a fresh read of the leader's rank (also when the leader is offline).
- A drop in the leader's rank removes nobody. A society over the limit works normally, it just does not accept new members until the member count drops below the limit.
- A rise in the leader's rank raises the limit immediately.
- When full: "The society is full (limit <limit>)."
An SVIP leader has 15 members (limit 15). The rank drops to VIP, limit 10. Nobody drops out. Invitations are rejected as long as there are 10 or more members. 6 people must leave (9 remain), then the society accepts one new member and is full again at 10.
Freezing
A society is frozen when the leader has none of the VIP, SVIP, GVIP ranks. The freeze lasts until the leader regains a rank, and ends by itself.
| In a frozen society | Works |
|---|---|
| /society info | yes |
| leaving (/society leave) | yes |
| disbanding (/society disband) | yes |
| society name under the nickname | yes |
| entering the society island | yes (visits only) |
| invitations and acceptances | no |
| kicking, promotion, demotion | no |
| handing over leadership | no |
| society chat | no |
| PvP protection between members | no |
| any permissions on the society island (the leader's too) | no |
| changing island permissions | no |
Refusal: "The society is frozen - the leader has no VIP rank." In /society info the limit is shown as "-" with the note "The society is frozen - the leader has no VIP rank. Only leaving and disbanding work."
Society actions check the leader's rank live. PvP protection and island permissions use a state refreshed every 60 s, so after the leader loses the rank they go out after about a minute at the latest.
Ranks and actions
Four ranks from the highest: Leader, Officer, Member, Recruit. There is always exactly one Leader. A new member starts as a Recruit. The founder is recorded in /society info, but has no rights because of that.
| Action | Leader | Officer | Member | Recruit | When frozen |
|---|---|---|---|---|---|
| inviting a player | yes | yes | no | no | no |
| kicking | Officer, Member, Recruit | Member, Recruit | no | no | no |
| promotion | Recruit -> Member -> Officer | no | no | no | no |
| demotion | Officer -> Member -> Recruit | no | no | no | no |
| handing over leadership | any member with the VIP rank | no | no | no | no |
| island permissions | yes | no | no | no | no |
| disbanding | yes | no | no | no | yes |
| leaving | no | yes | yes | yes | yes |
| society chat | yes | yes | yes | yes | no |
| /society info | yes | yes | yes | yes | yes |
- Promotion raises the rank by one step, at most to Officer. Demotion lowers it by one step, at least to Recruit.
- Handing over leadership: the target gets the Leader rank, the old leader becomes an Officer. The target must have the VIP / SVIP / GVIP rank, otherwise "<nick> has no VIP rank, so they cannot become the leader." The new member limit is counted from the new leader's rank.
- The leader cannot leave: "The leader cannot leave - hand over leadership (/society transfer) or disband the society."
- Kicking only a rank lower than your own. The kicked player gets "You were kicked from the society by <nick>.", the others "<nick> was kicked from the society by <nick>."
- After every change all members, on any server, get a notification, e.g. "<nick> joined the society.", "<nick> now has the rank Member.", "<nick> is the new society leader."
- When two people change the roster at the same moment, one of the actions may fail: "The society changed in the meantime - try again."
Invitations
- An Officer or Leader types /society invite <nick>. The target must be a player who has already been on the server and must not belong to any society ("<nick> is already in a society.").
- The invitation is valid for 60 s: "Invited <nick>. The invitation is valid for 60 s." The target, if online on any server, sees "<nick> invites you to the society <name>. Type /society accept <name> (valid 60 s)."
- A player can have invitations from several societies at once. They accept one with /society accept <name> and decline with /society deny <name>.
- On acceptance the server checks the limit and the freeze again. After acceptance the invitation disappears, and members see "<nick> joined the society."
/society info [name]
Without a name it shows your own society, with a name any society. Result: "Society <name> - members: <members>/<limit>", the founder, and lists of nicknames by rank from Leader to Recruit.
Disbanding a society
- The leader types /society disband and gets "Really disband the society? Type /society disband confirm within 30 s."
- Within 30 s they type /society disband confirm. After the deadline: "Confirmation expired. Type /society disband again."
- From this moment the society is being disbanded: "Society dissolution started. Members are leaving and the island is being removed." Chat, invitations, rank changes, entering the island, and /society info do not work (each of them answers with the same message).
- All players present on the society island are moved to the lobby.
- The society island is removed together with all its contents.
- The society disappears. Every member gets "The society <name> has been disbanded." The name is free again, and former members can join another society right away.
Disbanding also works in a frozen society. If interrupted halfway (e.g. a server restart), it finishes by itself; the next steps are checked every few seconds.
The items and the founding cost are not refunded. The society island is lost permanently.
Society island
Each society has one shared island, independent of its members' private islands. A player therefore has at most two islands: their own and their society's. /island home always leads to their own.
Creation
- The island is created automatically right after the society is founded, for free, with no choice of schematic (the default island schematic). The island name is the society name.
- If creation fails (e.g. no room, a restart), the server retries every 5 min until the island exists.
- Until then /society island answers "The society island is being prepared. Try again shortly."
Entering
- A member types /society island in the lobby or on any island: "Moving you to the society island..."
- The server checks membership, prepares the island, and moves the player. After arrival, membership is checked once more; anyone who dropped out of the society in the meantime gets "You no longer have access to this society island." and returns to the lobby.
- When the transfer fails: "The society island transfer failed. Try again."
- Only members may be on the society island. There are no visits or invitations for outsiders; anyone from outside the society who ends up there is moved to the lobby.
- A kicked or leaving member who is on the island loses permissions immediately and is moved to the lobby.
- In a frozen society members can enter, but nobody (the leader too) has any permission from the table below.
- The minion limit on the society island is counted from the unique minions unlocked by all society members (the rule is the same as on a private island).
Rank permissions
The Leader always has all permissions. For the other ranks the leader sets them in the /society permissions window. The table shows the default settings of a new island.
| Permission | What it covers | Leader | Officer | Member | Recruit |
|---|---|---|---|---|---|
| Place blocks | placing blocks | yes | yes | yes | no |
| Break blocks | breaking blocks | yes | yes | yes | no |
| Interact | clicking blocks that are not containers or repeaters: doors, trapdoors, fence gates, buttons, levers, crafting tables; also stepping on a pressure plate | yes | yes | yes | yes |
| Containers | opening blocks with contents: chests, barrels, furnaces, hoppers, droppers, dispensers, and similar | yes | yes | yes | no |
| Redstone | changing repeater and comparator settings | yes | yes | yes | no |
| Use minions | opening and operating minions; minions on the island work only when someone with this permission is on it | yes | yes | yes | no |
| Place and pick up minions | placing new minions and picking up placed ones | yes | yes | no | no |
| Animals | clicking animals (feeding, breeding, shearing, leash, riding) and hitting them with a hand or a projectile | yes | yes | no | no |
| Flight | enabling flight on the island; anyone who flies onto the island without this permission falls (flight is disabled) | yes | yes | no | no |
| Use warps | island warps (the society island has no warps yet) | yes | yes | yes | yes |
| Manage warps | creating and deleting island warps (same as above) | yes | yes | no | no |
| Island settings | island settings (the society island has no settings yet) | yes | no | no | no |
| Deposit to island bank | deposits to the island bank (the society island has no bank) | yes | yes | no | no |
| Withdraw from island bank | withdrawals from the island bank (same as above) | yes | no | no | no |
The permissions window
- It is opened only by the leader of an active society (not frozen and not being disbanded), otherwise "Only the leader of an active society can edit permissions."
- The window has 14 x 3 toggles: for each permission one each for the Officer, Member, and Recruit. Green dye: "Allowed. Click to deny.", gray: "Denied. Click to allow."
- A click saves the change immediately and takes effect at once on all servers.
- The Leader's permissions cannot be changed. The default settings are saved once, when the island is created, and later changes by the leader stay.
Party
A party is a temporary team of up to 12 players. A player is in at most one party.
Creating and invitations
- /party invite <nick> creates a party if the inviter does not have one, and makes them the leader: "Invited <nick> to the party (valid 60 s)."
- Any party member can invite, not only the leader. You cannot invite yourself ("You cannot do that to yourself.") or a player from another party ("<nick> is already in another party.").
- The invited player sees "<nick> invites you to a party. Type /party accept <nick>." and accepts with /party accept <inviter's nick> or declines with /party deny <nick>.
- The invitation is valid for 60 s. Accepting requires that the inviter is still in the same party and that the party is not full ("The party is full (12 players).").
- A party with no accepted invitation disappears by itself 60 s after the last invitation. The first acceptance makes it permanent.
The limit of 12 counts only members. Invitations do not reserve slots: when the party is full, the next acceptance is rejected.
Leader and roster
- Only the leader: kicks (/party kick), hands over leadership (/party leader), changes the loot mode (/party loot), and disbands the party (/party disband). Others get "Only the party leader can do that."
- Anyone can leave (/party leave).
- When the leader leaves or drops out, the member who joined earliest and is now online on any server becomes the leader. When nobody is online, the one who joined earliest.
- When one person is left in the party, the party falls apart.
- /party list shows the roster, e.g. "Party (3, loot: DAMAGE): *Anna (lobby-1), Bartek (islands-1), Celina (offline)" The asterisk marks the leader, the parentheses hold the server or "offline".
Logging out
- Moving between servers (lobby <-> island) does not remove you from the party.
- Leaving the game records the time of absence. A player who returns within 5 min is still in the party.
- Every 30 s the server removes from the party those who have been out of the game for more than 5 min. In practice a player drops out from 5:00 to 5:30 min after logging out.
- A logged-out member does not get loot (is not eligible).
Loot distribution
When it works
- Only loot from server mobs (from the mob list) killed by a player. Mobs from farms and incubators, plain Minecraft mobs, and mobs killed without a player's involvement drop normally, on the ground.
- Loot always goes to the inventory, also without a party. Without a party everything goes to the killer.
- It applies to items. Experience orbs and skill progress work as before.
- The amount and rarity of loot is decided by the killer (their Looting and Magic Find), and the split hands out the finished list.
Eligible players
When the killer is in a party, loot is divided among the party members who, at the moment of the mob's death:
- are online on the same server and in the same world as the mob;
- are alive;
- are at most 48 blocks from the mob (distance in space, vertically too).
The killer is always eligible. The order of the eligible players is the order of joining the party.
Modes
The mode is chosen by the leader: /party loot even|damage|killer. A new party has the by damage mode. Everyone sees the change: "Loot split: EVEN" Each stack of items from the mob (e.g. "3 x Iron Ingot") goes entirely to one person.
| Mode | Command | Who gets each stack |
|---|---|---|
| Evenly | /party loot even | the next eligible player in the queue; the queue continues on the next mob |
| By damage | /party loot damage | a separate draw for each stack, with a chance proportional to the damage dealt to that mob |
| Killer | /party loot killer | always the killer |
Evenly
Eligible players in joining order: Anna, Bartek, Celina. The first mob gives 2 stacks: Anna, Bartek. The second mob gives 2 stacks: Celina, Anna. The third mob gives 1 stack: Bartek.
The queue divides stacks, not pieces: a stack of 10 pieces and a stack of 1 piece count the same.
By damage
- Direct hits, the player's projectiles, their tamed animals, and potion clouds they threw all count.
- Damage over time (fire, poison, wither) and hits cancelled by protection do not count.
- Damage from ineligible players (too far, dead, outside the party) does not take part in the draw.
- When no eligible player dealt damage, the killer gets everything.
A mob gives 3 stacks. Anna killed it and dealt a total of 60 damage to it, Bartek 30, Celina 10, but she stands 50 blocks away.
| Player | Damage | Eligible | Chance per stack | Average stacks |
|---|---|---|---|---|
| Anna | 60 | yes | 66.7% | 2.0 |
| Bartek | 30 | yes | 33.3% | 1.0 |
| Celina | 10 | no (farther than 48 blocks) | 0% | 0 |
A hit for 50 damage on a mob that had 20 health counts as 20.
Delivery
- A stack first tops up identical stacks in the recipient's inventory, then goes to free slots.
- The last (ninth) slot of the hotbar is skipped, because it belongs to the menu.
- What does not fit drops at the recipient's feet. Only they can pick it up; mobs will not collect it. The item disappears after 5 min like any item on the ground.
- The recipient's inventory is saved right after the distribution.
The recipient's only free slot is taken by a stack of 50 x Iron Ingot, the rest of the inventory is full. Loot: 20 x Iron Ingot. 14 go into the stack (up to 64), and 6 pieces drop at the recipient's feet, for them only.
Distribution message
When the party has more than one eligible player, each eligible player sees who got what, e.g. "Anna got 2x Iron Ingot" Pieces of the same item for the same person are summed. At most 5 lines are shown, the rest as "+<N> more"
Allies: no PvP
Two players are allies when they are in the same party or in the same non-frozen society. Allies cannot hurt each other on any server, including in PvP zones.
| Source | Against an ally |
|---|---|
| hit with a hand or a weapon | cancelled |
| projectile: arrow, trident, snowball, egg, fireball, fishing rod | cancelled |
| the player's tamed animal (e.g. a wolf) | cancelled |
| setting on fire (Fire Aspect, flaming arrow) | cancelled |
| thrown potion with a harmful effect | the ally does not get the effect, the others hit get it normally |
| potion cloud with a harmful effect | the ally does not get the effect |
| helpful potions (healing, strength, speed) | work normally |
- A cancelled hit does not trigger the combat tag (see Combat and PvP).
- In a frozen society members are not allies (unless they are also in one party).
- After the roster changes, protection changes at once; in rare cases of a message lost between servers, after 60 s at the latest.
Allies' HP and the label under the nickname
The label under the nickname
Under a player's nickname a label is visible that depends on who is looking:
| Viewer | Player in a society | Player without a society |
|---|---|---|
| stranger | society name (gray) | nothing |
| ally | society name and HP, e.g. "Wolves 14/20 HP" | HP only, e.g. "14/20 HP" |
- The label is visible only for players on the same server and only from close up (the range is drawn by the game).
- It refreshes every 0.5 s. The society name stays also when frozen.
An ally has 13.4 of 20 health (67%): under the nickname "14/20 HP" in green. At 4.5 of 20 (22.5%): "5/20 HP" in red.
Party panel
A member of a party with at least 2 players sees the party block on the right side of the screen. In the lobby the block is part of the lobby panel (under the stats), on islands a separate "VoxelTropia" panel.
- Header: "Party (<loot mode>)", e.g. "Party (damage)".
- At most 5 other members (not counting the player), the rest as "+N".
- Order: first those on the same server, then on other servers, last the absent ones. Within each group from the lowest health percentage.
- Row: nickname (the leader in yellow, the others in white) and a bar of 10 squares. A member on another server: the server name instead of the bar. No news for longer than 25 s: gray nickname and "offline".
- A member's health is sent on every change, at most once per second, and every 10 s with no change.
| Health | Bar | Full | Color |
|---|---|---|---|
| 100% | ########## | 10 | green |
| 75% | ########-- | 8 | green |
| 51% | ######---- | 6 | green |
| 50% | #####----- | 5 | yellow |
| 30% | ###------- | 3 | yellow |
| 26% | ###------- | 3 | yellow |
| 25% | ###------- | 3 | red |
| 10% | #--------- | 1 | red |
| 1% | #--------- | 1 | red |
| 0% | ---------- | 0 | red |
A living player always has at least one full square, an empty bar means death.
Society and party chat
Both chats work across all servers: the message reaches every online member, wherever they are.
| Method | Society | Party |
|---|---|---|
| a single message | /sc <text> or /society chat <text> | /pc <text> or /party chat <text> |
| chat mode (everything the player writes goes to the group) | /society chat toggles it on and off | /party chat toggles it on and off |
| look | [Society] Anna: hi | [Party] Anna: hi |
- Turning the mode on: "Society chat on - your messages go to the society only. /society chat turns it off." Turning it off: "Society chat off - you are writing to public chat." Analogous for the party.
- Only one mode works at a time: turning on party chat turns off society mode and vice versa.
- The chat mode turns off on leaving a server, also when moving between the lobby and an island.
- Color codes are stripped, the text is truncated to 256 characters.
- Society chat does not work when frozen or during disbanding.
Commands
Aliases: /soc = /society, /p = /party. An unknown subcommand shows the command list.
/society
16 commands| Command | Action | Who | When frozen |
|---|---|---|---|
/society | command list | anyone | yes |
/society info [name] | roster and limit of your own or a given society | anyone | yes |
/society invite <nick> | invitation valid for 60 s | Officer, Leader | no |
/society accept <name> | accepting an invitation | a player without a society | no |
/society deny <name> | declining an invitation | anyone | yes |
/society kick <nick> | kicking a lower rank | Officer, Leader | no |
/society promote <nick> | promotion by one step, at most to Officer | Leader | no |
/society demote <nick> | demotion by one step, at least to Recruit | Leader | no |
/society transfer <nick> | handing over leadership to a member with the VIP rank | Leader | no |
/society leave | leaving | everyone except the leader | yes |
/society disband | disbanding, confirmation /society disband confirm within 30 s | Leader | yes |
/society island | moving to the society island | any member | yes |
/society permissions | the window of rank permissions on the island | Leader | no |
/society chat [text] | without text toggles the chat mode, with text sends a single message | any member | no |
/sc <text> | a single message to society chat | any member | no |
/society create | a reminder that a society is founded at the NPC in the lobby | anyone | yes |
/party
12 commands| Command | Action | Who |
|---|---|---|
/party | command list | anyone |
/party invite <nick> | invitation valid for 60 s; without a party creates a new one | anyone |
/party accept <nick> | accepting an invitation from the player with that nickname | a player without a party |
/party deny <nick> | declining an invitation | anyone |
/party list | roster, loot mode, each member's server | member |
/party leave | leaving | member |
/party kick <nick> | kicking | leader |
/party leader <nick> | handing over leadership | leader |
/party loot even|damage|killer | loot split mode | leader |
/party disband | disbanding the party, everyone gets a notification | leader |
/party chat [text] | without text toggles the chat mode, with text sends a single message | member |
/pc <text> | a single message to party chat | member |
Refusal messages
| Area | Situation | Message |
|---|---|---|
| Society | the player's previous action is still running | Please wait, the previous action is still running. |
| Society | action requires a society | You are not in a society. |
| Society | player is already in a society | You are already in a society. |
| Society | rank does not allow it | Your rank does not allow that. |
| Society | society frozen | The society is frozen - the leader has no VIP rank. |
| Society | society full | The society is full (limit <limit>). |
| Society | unknown nickname | There is no player <nick>. |
| Society | invited player is in a society | <nick> is already in a society. |
| Society | no valid invitation | You have no invitation to the society <name>. |
| Society | no society with that name | There is no society <name>. |
| Society | target outside the society | <nick> is not in your society. |
| Society | leader tries to leave | The leader cannot leave - hand over leadership (/society transfer) or disband the society. |
| Society | handing over leadership to a player without VIP | <nick> has no VIP rank, so they cannot become the leader. |
| Society | roster changed in the meantime | The society changed in the meantime - try again. |
| Society | disband confirmation after the deadline | Confirmation expired. Type /society disband again. |
| Society | society being disbanded | Society dissolution started. Members are leaving and the island is being removed. |
| Society | temporary server error | Database error - try again in a moment. |
| Society | rank cannot be checked right now | The VIP rank cannot be checked right now - try again in a moment. |
| Society | chat temporarily unavailable | Society chat is temporarily unavailable. |
| Founding | no VIP rank | Only players with the VIP, SVIP or GVIP rank can found a society. |
| Founding | missing task items | You are missing items required by the task. |
| Founding | name taken | This name is already taken. |
| Founding | not enough VED in the wallet | Not enough VED in your wallet - founding costs 20,000,000 VED. |
| Founding | failed VED refund | The VED refund failed. Contact an administrator. |
| Founding | name too short | The name must have 3 to 24 characters. |
| Founding | name too long | The name must have 3 to 24 characters. |
| Founding | forbidden characters | The name may contain only letters, digits, space, - and _. |
| Founding | space at the edge or double | The name cannot start or end with a space or contain two spaces in a row. |
| Founding | name on the forbidden list | This name is not allowed. |
| Island | island not created yet | The society island is being prepared. Try again shortly. |
| Island | transfer failed | The society island transfer failed. Try again. |
| Island | after arrival the player is no longer a member | You no longer have access to this society island. |
| Island | permissions window without the right to it | Only the leader of an active society can edit permissions. |
| Party | temporary server error | Parties are temporarily unavailable - try again in a moment. |
| Party | unknown nickname | There is no player <nick>. |
| Party | no valid invitation | You have no party invitation from <nick>. |
| Party | action requires a party | You are not in a party. |
| Party | party full | The party is full (12 players). |
| Party | target is in another party | <nick> is already in another party. |
| Party | party no longer exists | This party no longer exists. |
| Party | leader action | Only the party leader can do that. |
| Party | action against yourself | You cannot do that to yourself. |
To be decided
- MVIP rank. Only the VIP, SVIP, GVIP ranks have a member limit. A player with only the MVIP rank (ranks are not inherited) cannot found a society, and a society with an MVIP leader is frozen. A limit for MVIP is to be decided.
- Handing over leadership when frozen. A frozen society cannot hand over leadership to a member with the VIP rank. The only ways out are the leader regaining a rank or disbanding. To be decided whether to allow a handover that unfreezes the society.
- Permissions without a function. The permissions window has warps, island settings, and deposits and withdrawals for the island bank, but the society island has no warps, settings, or bank (the bank exists only in the lobby). To be decided: add these features or remove the permissions from the list.
- Left click vs. interaction. Clicking a block with the left button is also checked as an interaction (and for a chest as a container). A rank with breaking but without interaction or without containers may fail to break a block or chest. To be checked in the game and a rule set.
- Escaping combat. /society island is not on the list of commands blocked during the combat tag, so it moves you to the society island even during PvP combat. To be decided whether to block it.
- Rank names. Chat and /society info use English names (Leader, Officer, Member, Recruit), while in the Polish interface the permissions window uses Polish ones (Oficer, Czlonek, Rekrut). To be unified according to the rule of English content names.
- Task items. The list (64 x Iron Ingot, 32 x Gold Ingot, 16 x Diamond, 8 x Emerald) is temporary. The window shows at most 4 items, so a longer list requires changing the window.
- Disbanding vs. island contents. Disbanding removes the island together with buildings, chests, and placed minions, without a refund. The confirmation does not warn about losing the island. To be decided: a warning, a refund of minions, or a period to take things.
- Chat mode after a server change. The society or party chat mode turns off on moving lobby <-> island. To be decided whether it should stay on.
- Who invites to a party. Any member invites, not only the leader. To be confirmed.
- "Evenly" vs. a roster change. The queue divides stacks, not pieces, and is counted separately on each server. When the number of eligible players changes (someone moves beyond 48 blocks), the queue jumps. So the split is not strictly even over a longer hunt.
- Damage over time. The "by damage" mode ignores fire, poison, and wither. A player fighting with such effects has a smaller chance of loot than their contribution implies.
- Messages. A party invitation does not give the expiry time to the invited player, the message about a full party has "12 players" hard-coded (regardless of the limit), and the refusal to enter the island on the transfer side ("Wyspa society nie jest teraz dostepna.") is in Polish only and without Polish characters. Inviting a player who is already in the same party says "is already in another party".