VoxelTropia

Wiki / Society and Party

Mechanics | specification

Society and Party

A society is a permanent guild with ranks, chat, a label under the nickname, and its own island. A party is a hunting team of up to 12 players with loot splitting and allies' HP on screen. Members of either cannot hurt each other.

At a glance

10/15/20society member limit (VIP/SVIP/GVIP)
20,000,000VED to found a society
12players in a party
48blocks of loot split range
5 minthe party waits for a logged-out player
SocietyParty
What it isa permanent guilda hunting team
Who founds ita player with the VIP / SVIP / GVIP rank, at the NPC in the lobby, for a task and 20,000,000 VEDany player, by invitation
Number of playersVIP 10, SVIP 15, GVIP 20 (from the leader's rank)up to 12
How many at onceone society per playerone party per player
Chatyes, on all serversyes, on all servers
No PvP between membersyes, except when frozenyes
Under the nicknamethe society name (visible to everyone)HP (visible to allies)
Members' HP on the panelnoyes
Loot splittingnoyes, three modes
Own islandyes, created automaticallyno
After logging outmembership stays permanentlythe player drops out after 5 min of absence

Society and party work everywhere: in the lobby and on every island server. A party can bring together players from different societies and without a society.

Founding a society

A society is founded at the Society NPC in the lobby (near x -56, y 41, z 65). The /society create command only reminds you of that: "Societies are founded at the Society NPC in the lobby."

Requirements

  • Rank: VIP / SVIP / GVIP (checked live at founding).
  • No society: the player does not belong to any society.
  • Task: the full set of items in the inventory. Only plain Minecraft items count, not the server's own items that look the same.
  • Fee: 20,000,000 VED in the wallet (not in the bank).
Task itemAmount
Iron Ingot64
Gold Ingot32
Diamond16
Emerald8

The item list is temporary. The task is completed on every founding: the items are consumed and nothing carries over to the next society.

Procedure

  1. Clicking the NPC opens the Found a society window. The window shows:
    • each task item with the count "You have X/Y" (green when enough, red when missing); the window fits at most 4 items;
    • the cost: "Cost: 20,000,000 VED";
    • the rank status: "You have a VIP rank" or "VIP, SVIP or GVIP rank required";
    • the Found the society button: green when the player has the rank and all items, otherwise gray with the description "You do not meet the requirements yet.".
  2. Clicking the button closes the window and checks the rank and items again. Then "Type the society name in chat (3-24 characters). You have 60 s, cancel stops it." appears.
  3. The next chat message within 60 s is the society name and does not go to public chat. The message cancel (or anuluj) aborts: "Cancelled." After 60 s messages go to chat normally again.
  4. Checks: valid name, name free, player without a society, VIP rank.
  5. Taking the items from the inventory. If the player changed their inventory in the meantime, founding is aborted without taking anything.
  6. Taking 20,000,000 VED from the wallet.
  7. Saving the society. The founder becomes the leader ("You founded the society <name>. Invite members: /society invite <nick>"), and the society island starts being created automatically.

Failure and refund

If something fails after the items are taken, the player gets back everything that was taken:

  • not enough VED: the items return, message "Not enough VED in your wallet - founding costs 20,000,000 VED.";
  • someone else took the name at the same time: the items and VED return, message "This name is already taken.";
  • server error: the items and VED return.

A refund that could not be delivered right away waits for the player: "Your society founding refund is waiting for another attempt. It will be delivered when you next join." On the next join the player gets "You received a pending society founding refund." Items that do not fit in the inventory drop at the player's feet.

A player can have only one society action at a time: a second click during it gives "Please wait, the previous action is still running."

Society name

  • Length: 3 to 24 characters.
  • Characters: letters of any alphabet (including Polish), digits, space, hyphen -, and underscore _.
  • Spaces: not at the start, not at the end, and never two next to each other.
  • Uniqueness: letter case does not matter. "Elk" and "elk" are the same name, so the second one is taken.
  • Forbidden names: admin, administrator, moderator, voxeltropia, staff, owner. The ban applies to the whole name regardless of letter case ("Admin" will not pass, "Admin Team" will).
  • Storage: the name stays as typed (with capital letters) and is shown that way in the game.
  • After the society is disbanded the name is free again.

In commands (/society accept, /society deny, /society info) the letter case of the name does not matter.

VIP and member limit

The member limit depends on the highest rank of the current leader. The limit includes the leader.

Leader's rankMember limit
VIP10
SVIP15
GVIP20
none of these rankssociety frozen
a new member may be accepted when: number of members < limit
  • The limit is checked on invitation and again on accepting the invitation, with a fresh read of the leader's rank (also when the leader is offline).
  • A drop in the leader's rank removes nobody. A society over the limit works normally, it just does not accept new members until the member count drops below the limit.
  • A rise in the leader's rank raises the limit immediately.
  • When full: "The society is full (limit <limit>)."
Example

An SVIP leader has 15 members (limit 15). The rank drops to VIP, limit 10. Nobody drops out. Invitations are rejected as long as there are 10 or more members. 6 people must leave (9 remain), then the society accepts one new member and is full again at 10.

Freezing

A society is frozen when the leader has none of the VIP, SVIP, GVIP ranks. The freeze lasts until the leader regains a rank, and ends by itself.

In a frozen societyWorks
/society infoyes
leaving (/society leave)yes
disbanding (/society disband)yes
society name under the nicknameyes
entering the society islandyes (visits only)
invitations and acceptancesno
kicking, promotion, demotionno
handing over leadershipno
society chatno
PvP protection between membersno
any permissions on the society island (the leader's too)no
changing island permissionsno

Refusal: "The society is frozen - the leader has no VIP rank." In /society info the limit is shown as "-" with the note "The society is frozen - the leader has no VIP rank. Only leaving and disbanding work."

Society actions check the leader's rank live. PvP protection and island permissions use a state refreshed every 60 s, so after the leader loses the rank they go out after about a minute at the latest.

Ranks and actions

Four ranks from the highest: Leader, Officer, Member, Recruit. There is always exactly one Leader. A new member starts as a Recruit. The founder is recorded in /society info, but has no rights because of that.

ActionLeaderOfficerMemberRecruitWhen frozen
inviting a playeryesyesnonono
kickingOfficer, Member, RecruitMember, Recruitnonono
promotionRecruit -> Member -> Officernononono
demotionOfficer -> Member -> Recruitnononono
handing over leadershipany member with the VIP ranknononono
island permissionsyesnononono
disbandingyesnononoyes
leavingnoyesyesyesyes
society chatyesyesyesyesno
/society infoyesyesyesyesyes
  • Promotion raises the rank by one step, at most to Officer. Demotion lowers it by one step, at least to Recruit.
  • Handing over leadership: the target gets the Leader rank, the old leader becomes an Officer. The target must have the VIP / SVIP / GVIP rank, otherwise "<nick> has no VIP rank, so they cannot become the leader." The new member limit is counted from the new leader's rank.
  • The leader cannot leave: "The leader cannot leave - hand over leadership (/society transfer) or disband the society."
  • Kicking only a rank lower than your own. The kicked player gets "You were kicked from the society by <nick>.", the others "<nick> was kicked from the society by <nick>."
  • After every change all members, on any server, get a notification, e.g. "<nick> joined the society.", "<nick> now has the rank Member.", "<nick> is the new society leader."
  • When two people change the roster at the same moment, one of the actions may fail: "The society changed in the meantime - try again."

Invitations

  1. An Officer or Leader types /society invite <nick>. The target must be a player who has already been on the server and must not belong to any society ("<nick> is already in a society.").
  2. The invitation is valid for 60 s: "Invited <nick>. The invitation is valid for 60 s." The target, if online on any server, sees "<nick> invites you to the society <name>. Type /society accept <name> (valid 60 s)."
  3. A player can have invitations from several societies at once. They accept one with /society accept <name> and decline with /society deny <name>.
  4. On acceptance the server checks the limit and the freeze again. After acceptance the invitation disappears, and members see "<nick> joined the society."

/society info [name]

Without a name it shows your own society, with a name any society. Result: "Society <name> - members: <members>/<limit>", the founder, and lists of nicknames by rank from Leader to Recruit.

Disbanding a society

  1. The leader types /society disband and gets "Really disband the society? Type /society disband confirm within 30 s."
  2. Within 30 s they type /society disband confirm. After the deadline: "Confirmation expired. Type /society disband again."
  3. From this moment the society is being disbanded: "Society dissolution started. Members are leaving and the island is being removed." Chat, invitations, rank changes, entering the island, and /society info do not work (each of them answers with the same message).
  4. All players present on the society island are moved to the lobby.
  5. The society island is removed together with all its contents.
  6. The society disappears. Every member gets "The society <name> has been disbanded." The name is free again, and former members can join another society right away.

Disbanding also works in a frozen society. If interrupted halfway (e.g. a server restart), it finishes by itself; the next steps are checked every few seconds.

The items and the founding cost are not refunded. The society island is lost permanently.

Society island

Each society has one shared island, independent of its members' private islands. A player therefore has at most two islands: their own and their society's. /island home always leads to their own.

Creation

  • The island is created automatically right after the society is founded, for free, with no choice of schematic (the default island schematic). The island name is the society name.
  • If creation fails (e.g. no room, a restart), the server retries every 5 min until the island exists.
  • Until then /society island answers "The society island is being prepared. Try again shortly."

Entering

  1. A member types /society island in the lobby or on any island: "Moving you to the society island..."
  2. The server checks membership, prepares the island, and moves the player. After arrival, membership is checked once more; anyone who dropped out of the society in the meantime gets "You no longer have access to this society island." and returns to the lobby.
  3. When the transfer fails: "The society island transfer failed. Try again."
  • Only members may be on the society island. There are no visits or invitations for outsiders; anyone from outside the society who ends up there is moved to the lobby.
  • A kicked or leaving member who is on the island loses permissions immediately and is moved to the lobby.
  • In a frozen society members can enter, but nobody (the leader too) has any permission from the table below.
  • The minion limit on the society island is counted from the unique minions unlocked by all society members (the rule is the same as on a private island).

Rank permissions

The Leader always has all permissions. For the other ranks the leader sets them in the /society permissions window. The table shows the default settings of a new island.

PermissionWhat it coversLeaderOfficerMemberRecruit
Place blocksplacing blocksyesyesyesno
Break blocksbreaking blocksyesyesyesno
Interactclicking blocks that are not containers or repeaters: doors, trapdoors, fence gates, buttons, levers, crafting tables; also stepping on a pressure plateyesyesyesyes
Containersopening blocks with contents: chests, barrels, furnaces, hoppers, droppers, dispensers, and similaryesyesyesno
Redstonechanging repeater and comparator settingsyesyesyesno
Use minionsopening and operating minions; minions on the island work only when someone with this permission is on ityesyesyesno
Place and pick up minionsplacing new minions and picking up placed onesyesyesnono
Animalsclicking animals (feeding, breeding, shearing, leash, riding) and hitting them with a hand or a projectileyesyesnono
Flightenabling flight on the island; anyone who flies onto the island without this permission falls (flight is disabled)yesyesnono
Use warpsisland warps (the society island has no warps yet)yesyesyesyes
Manage warpscreating and deleting island warps (same as above)yesyesnono
Island settingsisland settings (the society island has no settings yet)yesnonono
Deposit to island bankdeposits to the island bank (the society island has no bank)yesyesnono
Withdraw from island bankwithdrawals from the island bank (same as above)yesnonono

The permissions window

  • It is opened only by the leader of an active society (not frozen and not being disbanded), otherwise "Only the leader of an active society can edit permissions."
  • The window has 14 x 3 toggles: for each permission one each for the Officer, Member, and Recruit. Green dye: "Allowed. Click to deny.", gray: "Denied. Click to allow."
  • A click saves the change immediately and takes effect at once on all servers.
  • The Leader's permissions cannot be changed. The default settings are saved once, when the island is created, and later changes by the leader stay.

Party

A party is a temporary team of up to 12 players. A player is in at most one party.

Creating and invitations

  1. /party invite <nick> creates a party if the inviter does not have one, and makes them the leader: "Invited <nick> to the party (valid 60 s)."
  2. Any party member can invite, not only the leader. You cannot invite yourself ("You cannot do that to yourself.") or a player from another party ("<nick> is already in another party.").
  3. The invited player sees "<nick> invites you to a party. Type /party accept <nick>." and accepts with /party accept <inviter's nick> or declines with /party deny <nick>.
  4. The invitation is valid for 60 s. Accepting requires that the inviter is still in the same party and that the party is not full ("The party is full (12 players).").
  5. A party with no accepted invitation disappears by itself 60 s after the last invitation. The first acceptance makes it permanent.

The limit of 12 counts only members. Invitations do not reserve slots: when the party is full, the next acceptance is rejected.

Leader and roster

  • Only the leader: kicks (/party kick), hands over leadership (/party leader), changes the loot mode (/party loot), and disbands the party (/party disband). Others get "Only the party leader can do that."
  • Anyone can leave (/party leave).
  • When the leader leaves or drops out, the member who joined earliest and is now online on any server becomes the leader. When nobody is online, the one who joined earliest.
  • When one person is left in the party, the party falls apart.
  • /party list shows the roster, e.g. "Party (3, loot: DAMAGE): *Anna (lobby-1), Bartek (islands-1), Celina (offline)" The asterisk marks the leader, the parentheses hold the server or "offline".

Logging out

  • Moving between servers (lobby <-> island) does not remove you from the party.
  • Leaving the game records the time of absence. A player who returns within 5 min is still in the party.
  • Every 30 s the server removes from the party those who have been out of the game for more than 5 min. In practice a player drops out from 5:00 to 5:30 min after logging out.
  • A logged-out member does not get loot (is not eligible).

Loot distribution

When it works

  • Only loot from server mobs (from the mob list) killed by a player. Mobs from farms and incubators, plain Minecraft mobs, and mobs killed without a player's involvement drop normally, on the ground.
  • Loot always goes to the inventory, also without a party. Without a party everything goes to the killer.
  • It applies to items. Experience orbs and skill progress work as before.
  • The amount and rarity of loot is decided by the killer (their Looting and Magic Find), and the split hands out the finished list.

Eligible players

When the killer is in a party, loot is divided among the party members who, at the moment of the mob's death:

  • are online on the same server and in the same world as the mob;
  • are alive;
  • are at most 48 blocks from the mob (distance in space, vertically too).

The killer is always eligible. The order of the eligible players is the order of joining the party.

Modes

The mode is chosen by the leader: /party loot even|damage|killer. A new party has the by damage mode. Everyone sees the change: "Loot split: EVEN" Each stack of items from the mob (e.g. "3 x Iron Ingot") goes entirely to one person.

ModeCommandWho gets each stack
Evenly/party loot eventhe next eligible player in the queue; the queue continues on the next mob
By damage/party loot damagea separate draw for each stack, with a chance proportional to the damage dealt to that mob
Killer/party loot killeralways the killer

Evenly

stack no. i -> eligible[(cursor + i) mod number of eligible] cursor after distribution = (cursor + number of stacks) mod number of eligible
Example

Eligible players in joining order: Anna, Bartek, Celina. The first mob gives 2 stacks: Anna, Bartek. The second mob gives 2 stacks: Celina, Anna. The third mob gives 1 stack: Bartek.

The queue divides stacks, not pieces: a stack of 10 pieces and a stack of 1 piece count the same.

By damage

player's chance per stack = player's damage / sum of damage of all eligible players damage from one hit = min(hit damage, the mob's health before the hit)
  • Direct hits, the player's projectiles, their tamed animals, and potion clouds they threw all count.
  • Damage over time (fire, poison, wither) and hits cancelled by protection do not count.
  • Damage from ineligible players (too far, dead, outside the party) does not take part in the draw.
  • When no eligible player dealt damage, the killer gets everything.
Example

A mob gives 3 stacks. Anna killed it and dealt a total of 60 damage to it, Bartek 30, Celina 10, but she stands 50 blocks away.

PlayerDamageEligibleChance per stackAverage stacks
Anna60yes66.7%2.0
Bartek30yes33.3%1.0
Celina10no (farther than 48 blocks)0%0

A hit for 50 damage on a mob that had 20 health counts as 20.

Delivery

  1. A stack first tops up identical stacks in the recipient's inventory, then goes to free slots.
  2. The last (ninth) slot of the hotbar is skipped, because it belongs to the menu.
  3. What does not fit drops at the recipient's feet. Only they can pick it up; mobs will not collect it. The item disappears after 5 min like any item on the ground.
  4. The recipient's inventory is saved right after the distribution.
Example

The recipient's only free slot is taken by a stack of 50 x Iron Ingot, the rest of the inventory is full. Loot: 20 x Iron Ingot. 14 go into the stack (up to 64), and 6 pieces drop at the recipient's feet, for them only.

Distribution message

When the party has more than one eligible player, each eligible player sees who got what, e.g. "Anna got 2x Iron Ingot" Pieces of the same item for the same person are summed. At most 5 lines are shown, the rest as "+<N> more"

Allies: no PvP

Two players are allies when they are in the same party or in the same non-frozen society. Allies cannot hurt each other on any server, including in PvP zones.

SourceAgainst an ally
hit with a hand or a weaponcancelled
projectile: arrow, trident, snowball, egg, fireball, fishing rodcancelled
the player's tamed animal (e.g. a wolf)cancelled
setting on fire (Fire Aspect, flaming arrow)cancelled
thrown potion with a harmful effectthe ally does not get the effect, the others hit get it normally
potion cloud with a harmful effectthe ally does not get the effect
helpful potions (healing, strength, speed)work normally
  • A cancelled hit does not trigger the combat tag (see Combat and PvP).
  • In a frozen society members are not allies (unless they are also in one party).
  • After the roster changes, protection changes at once; in rare cases of a message lost between servers, after 60 s at the latest.

Allies' HP and the label under the nickname

The label under the nickname

Under a player's nickname a label is visible that depends on who is looking:

ViewerPlayer in a societyPlayer without a society
strangersociety name (gray)nothing
allysociety name and HP, e.g. "Wolves 14/20 HP"HP only, e.g. "14/20 HP"
HP = current health rounded up / maximum health number color: green above 50%, yellow above 25%, red 25% and below
  • The label is visible only for players on the same server and only from close up (the range is drawn by the game).
  • It refreshes every 0.5 s. The society name stays also when frozen.
Example

An ally has 13.4 of 20 health (67%): under the nickname "14/20 HP" in green. At 4.5 of 20 (22.5%): "5/20 HP" in red.

Party panel

A member of a party with at least 2 players sees the party block on the right side of the screen. In the lobby the block is part of the lobby panel (under the stats), on islands a separate "VoxelTropia" panel.

  • Header: "Party (<loot mode>)", e.g. "Party (damage)".
  • At most 5 other members (not counting the player), the rest as "+N".
  • Order: first those on the same server, then on other servers, last the absent ones. Within each group from the lowest health percentage.
  • Row: nickname (the leader in yellow, the others in white) and a bar of 10 squares. A member on another server: the server name instead of the bar. No news for longer than 25 s: gray nickname and "offline".
  • A member's health is sent on every change, at most once per second, and every 10 s with no change.
full squares = round up (health / max health x 10) color: green above 50%, yellow above 25%, red 25% and below
HealthBarFullColor
100%##########10green
75%########--8green
51%######----6green
50%#####-----5yellow
30%###-------3yellow
26%###-------3yellow
25%###-------3red
10%#---------1red
1%#---------1red
0%----------0red

A living player always has at least one full square, an empty bar means death.

Society and party chat

Both chats work across all servers: the message reaches every online member, wherever they are.

MethodSocietyParty
a single message/sc <text> or /society chat <text>/pc <text> or /party chat <text>
chat mode (everything the player writes goes to the group)/society chat toggles it on and off/party chat toggles it on and off
look[Society] Anna: hi[Party] Anna: hi
  • Turning the mode on: "Society chat on - your messages go to the society only. /society chat turns it off." Turning it off: "Society chat off - you are writing to public chat." Analogous for the party.
  • Only one mode works at a time: turning on party chat turns off society mode and vice versa.
  • The chat mode turns off on leaving a server, also when moving between the lobby and an island.
  • Color codes are stripped, the text is truncated to 256 characters.
  • Society chat does not work when frozen or during disbanding.

Commands

Aliases: /soc = /society, /p = /party. An unknown subcommand shows the command list.

/society

16 commands
CommandActionWhoWhen frozen
/societycommand listanyoneyes
/society info [name]roster and limit of your own or a given societyanyoneyes
/society invite <nick>invitation valid for 60 sOfficer, Leaderno
/society accept <name>accepting an invitationa player without a societyno
/society deny <name>declining an invitationanyoneyes
/society kick <nick>kicking a lower rankOfficer, Leaderno
/society promote <nick>promotion by one step, at most to OfficerLeaderno
/society demote <nick>demotion by one step, at least to RecruitLeaderno
/society transfer <nick>handing over leadership to a member with the VIP rankLeaderno
/society leaveleavingeveryone except the leaderyes
/society disbanddisbanding, confirmation /society disband confirm within 30 sLeaderyes
/society islandmoving to the society islandany memberyes
/society permissionsthe window of rank permissions on the islandLeaderno
/society chat [text]without text toggles the chat mode, with text sends a single messageany memberno
/sc <text>a single message to society chatany memberno
/society createa reminder that a society is founded at the NPC in the lobbyanyoneyes

/party

12 commands
CommandActionWho
/partycommand listanyone
/party invite <nick>invitation valid for 60 s; without a party creates a new oneanyone
/party accept <nick>accepting an invitation from the player with that nicknamea player without a party
/party deny <nick>declining an invitationanyone
/party listroster, loot mode, each member's servermember
/party leaveleavingmember
/party kick <nick>kickingleader
/party leader <nick>handing over leadershipleader
/party loot even|damage|killerloot split modeleader
/party disbanddisbanding the party, everyone gets a notificationleader
/party chat [text]without text toggles the chat mode, with text sends a single messagemember
/pc <text>a single message to party chatmember

Refusal messages

AreaSituationMessage
Societythe player's previous action is still runningPlease wait, the previous action is still running.
Societyaction requires a societyYou are not in a society.
Societyplayer is already in a societyYou are already in a society.
Societyrank does not allow itYour rank does not allow that.
Societysociety frozenThe society is frozen - the leader has no VIP rank.
Societysociety fullThe society is full (limit <limit>).
Societyunknown nicknameThere is no player <nick>.
Societyinvited player is in a society<nick> is already in a society.
Societyno valid invitationYou have no invitation to the society <name>.
Societyno society with that nameThere is no society <name>.
Societytarget outside the society<nick> is not in your society.
Societyleader tries to leaveThe leader cannot leave - hand over leadership (/society transfer) or disband the society.
Societyhanding over leadership to a player without VIP<nick> has no VIP rank, so they cannot become the leader.
Societyroster changed in the meantimeThe society changed in the meantime - try again.
Societydisband confirmation after the deadlineConfirmation expired. Type /society disband again.
Societysociety being disbandedSociety dissolution started. Members are leaving and the island is being removed.
Societytemporary server errorDatabase error - try again in a moment.
Societyrank cannot be checked right nowThe VIP rank cannot be checked right now - try again in a moment.
Societychat temporarily unavailableSociety chat is temporarily unavailable.
Foundingno VIP rankOnly players with the VIP, SVIP or GVIP rank can found a society.
Foundingmissing task itemsYou are missing items required by the task.
Foundingname takenThis name is already taken.
Foundingnot enough VED in the walletNot enough VED in your wallet - founding costs 20,000,000 VED.
Foundingfailed VED refundThe VED refund failed. Contact an administrator.
Foundingname too shortThe name must have 3 to 24 characters.
Foundingname too longThe name must have 3 to 24 characters.
Foundingforbidden charactersThe name may contain only letters, digits, space, - and _.
Foundingspace at the edge or doubleThe name cannot start or end with a space or contain two spaces in a row.
Foundingname on the forbidden listThis name is not allowed.
Islandisland not created yetThe society island is being prepared. Try again shortly.
Islandtransfer failedThe society island transfer failed. Try again.
Islandafter arrival the player is no longer a memberYou no longer have access to this society island.
Islandpermissions window without the right to itOnly the leader of an active society can edit permissions.
Partytemporary server errorParties are temporarily unavailable - try again in a moment.
Partyunknown nicknameThere is no player <nick>.
Partyno valid invitationYou have no party invitation from <nick>.
Partyaction requires a partyYou are not in a party.
Partyparty fullThe party is full (12 players).
Partytarget is in another party<nick> is already in another party.
Partyparty no longer existsThis party no longer exists.
Partyleader actionOnly the party leader can do that.
Partyaction against yourselfYou cannot do that to yourself.

To be decided

  • MVIP rank. Only the VIP, SVIP, GVIP ranks have a member limit. A player with only the MVIP rank (ranks are not inherited) cannot found a society, and a society with an MVIP leader is frozen. A limit for MVIP is to be decided.
  • Handing over leadership when frozen. A frozen society cannot hand over leadership to a member with the VIP rank. The only ways out are the leader regaining a rank or disbanding. To be decided whether to allow a handover that unfreezes the society.
  • Permissions without a function. The permissions window has warps, island settings, and deposits and withdrawals for the island bank, but the society island has no warps, settings, or bank (the bank exists only in the lobby). To be decided: add these features or remove the permissions from the list.
  • Left click vs. interaction. Clicking a block with the left button is also checked as an interaction (and for a chest as a container). A rank with breaking but without interaction or without containers may fail to break a block or chest. To be checked in the game and a rule set.
  • Escaping combat. /society island is not on the list of commands blocked during the combat tag, so it moves you to the society island even during PvP combat. To be decided whether to block it.
  • Rank names. Chat and /society info use English names (Leader, Officer, Member, Recruit), while in the Polish interface the permissions window uses Polish ones (Oficer, Czlonek, Rekrut). To be unified according to the rule of English content names.
  • Task items. The list (64 x Iron Ingot, 32 x Gold Ingot, 16 x Diamond, 8 x Emerald) is temporary. The window shows at most 4 items, so a longer list requires changing the window.
  • Disbanding vs. island contents. Disbanding removes the island together with buildings, chests, and placed minions, without a refund. The confirmation does not warn about losing the island. To be decided: a warning, a refund of minions, or a period to take things.
  • Chat mode after a server change. The society or party chat mode turns off on moving lobby <-> island. To be decided whether it should stay on.
  • Who invites to a party. Any member invites, not only the leader. To be confirmed.
  • "Evenly" vs. a roster change. The queue divides stacks, not pieces, and is counted separately on each server. When the number of eligible players changes (someone moves beyond 48 blocks), the queue jumps. So the split is not strictly even over a longer hunt.
  • Damage over time. The "by damage" mode ignores fire, poison, and wither. A player fighting with such effects has a smaller chance of loot than their contribution implies.
  • Messages. A party invitation does not give the expiry time to the invited player, the message about a full party has "12 players" hard-coded (regardless of the limit), and the refusal to enter the island on the transfer side ("Wyspa society nie jest teraz dostepna.") is in Polish only and without Polish characters. Inviting a player who is already in the same party says "is already in another party".