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Materials

Materials from mobs and crates, components from blueprints, and Minecraft raw resources consumed by the economy: where to get them, with what chance, what they are used for, and how much the merchant pays for them.

Materials and components

TypeSourceQualityExamples
Minecraft raw resourcemining, crops, mobs, cratesnoneIron Ingot, Diamond, Wheat, Bone
Catalog materialmob drops and crate rewardsnoneEnergy Cell, Bio Gel, Mana Crystal, Zombie Heart
Componentblueprint at a crafting station0–100%Nutrient Paste, Incubation Core, Auto Smelter, Compactor
  • Raw resources without quality fit every recipe, upgrade, and requirement.
  • A component can be used for further crafting, incubator upgrades, and requirements only at 100% quality (Product quality).
  • Stacks: components stack only at the same quality and from the same source blueprint.
  • The merchant buys Minecraft raw resources at the price list and components at the price of the recipe's raw resources. The merchant does not buy catalog materials that are not components (Buyback prices).

Catalog materials

MaterialRarityTypeSourceUsed forBuyback price
Energy CellCommonraw resourceadmin only–merchant does not buy
Bio GelUncommonraw resource
  • drop: Fire Slime (lvl 8) – 20%, 1 pc (Looting) does not spawn
  • 4 x blueprint Incubation Core
  • 6 x incubator upgrade to level 2
merchant does not buy
Mana CrystalUncommonraw resourceadmin only–merchant does not buy
Zombie HeartUncommonraw resource
  • drop: Deep Zombie (lvl 1) – 40%, 1 pc
  • 2 x blueprint Nutrient Paste
  • 10 x task "Zombie Hearts" for the Old Mage
merchant does not buy
DNA: Deep ZombieRareraw resource
  • drop: Deep Zombie (lvl 1) – 1%, 1 pc (wild only)
merchant does not buy
Boss HeartEpicraw resource
  • drop: Mini Boss (lvl 20, boss) – 100%, 1 pc (wild only) does not spawn
  • 4 x bank upgrade to level 8
  • 8 x bank upgrade to level 9
  • 16 x bank upgrade to level 10
merchant does not buy
Vault SealLegendaryraw resource
  • crate: Gold Crate – 4.5%, 1 pc
  • crate: Diamond Crate – 5.1%, 1 pc
  • 2 x bank upgrade to level 8
  • 4 x bank upgrade to level 9
merchant does not buy
Ancient Vault KeyMythicraw resource
  • crate: Obsidian Crate – 2.17%, 1 pc
  • 1 x bank upgrade to level 10
merchant does not buy
Nutrient PasteCommoncomponent
  • blueprint: Nutrient Paste (Cook, lvl 1)
  • 2 x blueprint Incubator
  • 16 x incubator upgrade to level 3
4 VED (recipe raw resources)
Incubation CoreEpiccomponent
  • blueprint: Incubation Core (Engineer, lvl 20)
  • 4 x incubator upgrade to level 3
108 VED (recipe raw resources)
Auto SmelterUncommoncomponent
  • blueprint: Auto Smelter (Engineer, lvl 10)
  • minion upgrade: smelts harvested goods before they reach storage (Minions)
208 VED (recipe raw resources)
CompactorRarecomponent
  • blueprint: Compactor (Engineer, lvl 15)
  • minion upgrade: turns 9 items into a block right in storage (Minions)
337 VED (recipe raw resources)

Catalog raw resources

Energy Cell

Commonlooks like: Glowstone Dust
In-game description
One cell powers a single shot.
Stronger guns need more cells per shot.
Buy them from the Technician.
Source
admin only
Used for
–
Buyback price
merchant does not buy

Bio Gel

Uncommonlooks like: Slime Ball
In-game description
Living gel from fire slimes.
Source
  • drop: Fire Slime (lvl 8) – 20%, 1 pc (Looting) does not spawn
Used for
  • 4 x blueprint Incubation Core
  • 6 x incubator upgrade to level 2
Buyback price
merchant does not buy

Mana Crystal

Uncommonlooks like: Glowstone Dust
In-game description
Right-click to drink: restores 50 mana.
At full mana it does nothing.
Buy them from the Alchemist.
Source
admin only
Used for
–
Buyback price
merchant does not buy

Zombie Heart

Uncommonlooks like: Fermented Spider Eye
In-game description
Still warm.
The Old Mag of Farpoint collects them anew.
Source
  • drop: Deep Zombie (lvl 1) – 40%, 1 pc
Used for
  • 2 x blueprint Nutrient Paste
  • 10 x task "Zombie Hearts" for the Old Mage
Buyback price
merchant does not buy

DNA: Deep Zombie

Rarelooks like: Amethyst Shard
In-game description
Genetic sample of a Deep Zombie.
Hatch it into an egg in an incubator.
Source
  • drop: Deep Zombie (lvl 1) – 1%, 1 pc (wild only)
Used for
Buyback price
merchant does not buy

Boss Heart

Epiclooks like: Heart of the Sea
In-game description
Obtained from wild mini bosses.
Source
  • drop: Mini Boss (lvl 20, boss) – 100%, 1 pc (wild only) does not spawn
Used for
  • 4 x bank upgrade to level 8
  • 8 x bank upgrade to level 9
  • 16 x bank upgrade to level 10
Bank total
28 pcs for all bank upgrades
Buyback price
merchant does not buy

Vault Seal

Legendarylooks like: Echo Shard
In-game description
Found in Gold and Diamond crates.
Source
  • crate: Gold Crate – 4.5%, 1 pc
  • crate: Diamond Crate – 5.1%, 1 pc
Used for
  • 2 x bank upgrade to level 8
  • 4 x bank upgrade to level 9
Bank total
6 pcs for all bank upgrades
Buyback price
merchant does not buy

Ancient Vault Key

Mythiclooks like: Nether Star
In-game description
Found in Obsidian crates.
Source
  • crate: Obsidian Crate – 2.17%, 1 pc
Used for
  • 1 x bank upgrade to level 10
Bank total
1 pc for all bank upgrades
Buyback price
merchant does not buy

Components from blueprints

Nutrient Paste

Commonlooks like: Honeycomb
In-game description
Feeds growing embryos.
Source
  • blueprint: Nutrient Paste (Cook, lvl 1)
Recipe
2 x Zombie Heart, 4 x Wheat -> 1 x Nutrient Paste
blueprint Nutrient Paste, profession Cook, level 1
Used for
  • 2 x blueprint Incubator
  • 16 x incubator upgrade to level 3
Buyback price
4 VED (recipe raw resources)

Incubation Core

Epiclooks like: Heart of the Sea
In-game description
Heart of a top-tier incubator.
Source
  • blueprint: Incubation Core (Engineer, lvl 20)
Recipe
4 x Bio Gel, 2 x Diamond, 8 x Redstone -> 1 x Incubation Core
blueprint Incubation Core, profession Engineer, level 20
Used for
  • 4 x incubator upgrade to level 3
Buyback price
108 VED (recipe raw resources)

Auto Smelter

Uncommonlooks like: Magma Cream
In-game description
Minion upgrade.
Smelts drops before they reach
the storage (ores, stone, food).
Source
  • blueprint: Auto Smelter (Engineer, lvl 10)
Recipe
64 x Cobblestone, 32 x Coal, 8 x Iron Ingot -> 1 x Auto Smelter
blueprint Auto Smelter, profession Engineer, level 10
Used for
  • minion upgrade: smelts harvested goods before they reach storage (Minions)
Buyback price
208 VED (recipe raw resources)

Compactor

Rarelooks like: Prismarine Shard
In-game description
Minion upgrade.
Turns 9 items into a block
as soon as they are stored.
Source
  • blueprint: Compactor (Engineer, lvl 15)
Recipe
32 x Iron Ingot, 16 x Redstone, 1 x Chest -> 1 x Compactor
blueprint Compactor, profession Engineer, level 15
Used for
  • minion upgrade: turns 9 items into a block right in storage (Minions)
Buyback price
337 VED (recipe raw resources)

Drop chances

  1. When a mob dies, each drop on its list is rolled separately, with its own chance.
  2. The killer's Magic Find multiplies the chance of drops whose chance is at most 5%: chance x (1 + Magic Find / 100), at most 100%. It does not change more common drops.
  3. The amount is rolled uniformly from the from–to range.
  4. Looting adds from 0 up to the enchantment level in pieces, only to drops marked "Looting".
  5. A farm mob does not give drops marked "wild only", DNA, or keys. The farm mob's variant can multiply the chance and amount (Farms and incubators).
  6. Loot goes straight to the killer's inventory or, in a party, is split among nearby members (Society and party). Overflow from a full inventory drops at the player's feet and only the recipient can pick it up.
chance (<= 5%) = chance x (1 + Magic Find / 100) at most 100% amount = random from ... to + random 0 ... Looting average kills per item = 1 / (chance x average amount)

Materials from mobs

MaterialMobChanceAmountRulesKills per itemMagic Find 50Magic Find 100
Bio GelFire Slime (lvl 8) does not spawn20%1Looting5.05.05.0
Zombie HeartDeep Zombie (lvl 1)40%1–2.52.52.5
DNA: Deep ZombieDeep Zombie (lvl 1)1%1wild only100.066.750.0
Boss HeartMini Boss (lvl 20) does not spawn100%1wild only1.01.01.0

Magic Find only changes drops with a chance of up to 5%, so for more common drops the columns are equal.

Farm variant multipliers

MaterialVariantChance xAmount xAverage pieces per kill
Zombie HeartYoung1.001.000.40
Zombie HeartMature1.001.200.48
Zombie HeartOld1.001.400.56
Zombie HeartProvider1.001.700.68
Zombie HeartGuardian1.002.000.80
Zombie HeartDominant1.002.501.00

A fractional amount is rounded randomly: 1.2 pieces means 1 piece and a 20% chance of a second one.

Materials from crates

A crate gives one reward per opening. Chance = reward weight / sum of the crate's weights. Magic Find does not work on crates. Cost is calculated at the key price in the merchant's shop, not counting keys won in other crates.

MaterialCrateChance per openingKeys per itemKey priceAverage cost per item
Vault SealGold Crate4.5%22.22,000 VED44,400 VED
Vault SealDiamond Crate5.1%19.66,000 VED117,600 VED
Ancient Vault KeyObsidian Crate2.17%46.015,000 VED690,000 VED

Minecraft raw resources in the economy

Ordinary raw resources that the game consumes in recipes, upgrades, requirements, and tasks. The search box above also searches this table.

Raw resourceBuyback priceUsed forSource other than regular gathering
Birch Log1 VED
  • 64 x blueprint Birch Minion
  • minion upgrades: Birch (16–3,072 pcs per level)
–
Bone1 VED
  • 64 x blueprint Skeleton Minion
  • 2 x blueprint Taming Lure
  • minion upgrades: Skeleton (16–3,072 pcs per level)
  • drop: Elite Skeleton (lvl 10) – 100%, 3–8 pcs (Looting) does not spawn
Carrot1 VED
  • 64 x blueprint Carrot Minion
  • minion upgrades: Carrot (16–3,072 pcs per level)
–
Carved Pumpkin1 VED
  • 1 x blueprint Iron Golem Pet
–
Chest1 VED
  • 1 x blueprint Compactor
–
Coal3 VED
  • 64 x blueprint Coal Minion
  • 32 x blueprint Auto Smelter
  • minion upgrades: Coal (16–3,072 pcs per level)
–
Cobblestone0.5 VED
  • 64 x blueprint Cobblestone Minion
  • 64 x blueprint Auto Smelter
  • minion upgrades: Cobblestone (16–3,072 pcs per level)
–
Diamond50 VED
  • 64 x blueprint Diamond Minion
  • 2 x blueprint Incubation Core
  • 32 x bank upgrade to level 4
  • 64 x bank upgrade to level 6
  • 128 x bank upgrade to level 7
  • 16 x society founding
  • minion upgrades: Diamond (16–3,072 pcs per level)
  • drop: Mini Boss (lvl 20, boss) – 100%, 5–10 pcs (Looting) does not spawn
  • crate: Gold Crate – 18.02%, 1–2 pcs
  • crate: Diamond Crate – 25.51%, 3–6 pcs
  • crate: VIP Crate – 25%, 5–10 pcs
  • merchant shop: Diamonds – 4,800 VED, 64 pcs
Emerald40 VED
  • 32 x bank upgrade to level 6
  • 64 x bank upgrade to level 7
  • 8 x society founding
  • drop: Mini Boss (lvl 20, boss) – 80%, 3–8 pcs (Looting) does not spawn
  • crate: Diamond Crate – 20.41%, 5–10 pcs
  • merchant shop: Emeralds – 3,840 VED, 64 pcs
Glass1 VED
  • 4 x blueprint Incubator
–
Gold Ingot20 VED
  • 64 x blueprint Gold Minion
  • 128 x bank upgrade to level 3
  • 64 x bank upgrade to level 4
  • 32 x banker order (bank level 5)
  • 32 x society founding
  • minion upgrades: Gold (16–3,072 pcs per level)
  • crate: Iron Crate – 19.23%, 3–8 pcs
Iron Ingot10 VED
  • 64 x blueprint Iron Minion
  • 8 x blueprint Auto Smelter
  • 8 x blueprint Incubator
  • 32 x blueprint Iron Golem Pet
  • 32 x blueprint Compactor
  • 3 x blueprint Iron Longsword
  • 16 x incubator upgrade to level 2
  • 32 x incubator upgrade to level 3
  • 64 x banker order (bank level 5)
  • 64 x society founding
  • minion upgrades: Iron (16–3,072 pcs per level)
  • drop: Strong Zombie (lvl 5) – 50%, 1–3 pcs (Looting) does not spawn
  • crate: Copper Crate – 25%, 2–5 pcs
  • crate: Iron Crate – 24.04%, 8–16 pcs
Leather1 VED
  • 64 x blueprint Cow Minion
  • minion upgrades: Cow (16–3,072 pcs per level)
–
Oak Log1 VED
  • 64 x blueprint Oak Minion
  • minion upgrades: Oak (16–3,072 pcs per level)
–
Potato1 VED
  • 64 x blueprint Potato Minion
  • minion upgrades: Potato (16–3,072 pcs per level)
–
Redstone1 VED
  • 16 x blueprint Compactor
  • 8 x blueprint Incubation Core
  • 8 x incubator upgrade to level 2
–
Rotten Flesh1 VED
  • 64 x blueprint Zombie Minion
  • minion upgrades: Zombie (16–3,072 pcs per level)
  • drop: Strong Zombie (lvl 5) – 100%, 2–5 pcs (Looting) does not spawn
  • drop: Deep Zombie (lvl 1) – 50%, 1–2 pcs (Looting)
Spruce Log1 VED
  • 64 x blueprint Spruce Minion
  • minion upgrades: Spruce (16–3,072 pcs per level)
–
Stick1 VED
  • 1 x blueprint Iron Longsword
–
Wheat1 VED
  • 64 x blueprint Wheat Minion
  • 4 x blueprint Nutrient Paste
  • 4 x blueprint Taming Lure
  • minion upgrades: Wheat (16–3,072 pcs per level)
–
Wooden Axe1 VED
  • 1 x blueprint Birch Minion
  • 1 x blueprint Oak Minion
  • 1 x blueprint Spruce Minion
–
Wooden Hoe1 VED
  • 1 x blueprint Carrot Minion
  • 1 x blueprint Potato Minion
  • 1 x blueprint Wheat Minion
–
Wooden Pickaxe1 VED
  • 1 x blueprint Coal Minion
  • 1 x blueprint Cobblestone Minion
  • 1 x blueprint Diamond Minion
  • 1 x blueprint Gold Minion
  • 1 x blueprint Iron Minion
–
Wooden Sword1 VED
  • 1 x blueprint Cow Minion
  • 1 x blueprint Skeleton Minion
  • 1 x blueprint Zombie Minion
  • task "Zombie Hearts" – at the start

Upgrading a minion from level I to XI consumes a total of 8,688 pieces of its upgrade resource (II: 16, III: 32, IV: 64, V: 128, VI: 256, VII: 512, VIII: 1,024, IX: 1,536, X: 2,048, XI: 3,072). Details: Minions.

Buyback prices

The merchant buys items from the player's inventory in the shop window. The price depends on the item type:

ItemPrice
Minecraft raw resource from the price listprice-list price x number of pieces
Other Minecraft itemdefault price of 1 VED per piece
Item with a custom name or enchantments (catalog, keys, shop bundles)merchant does not buy
Blueprint product (any quality, also with a custom name)recipe raw resources at the price list / number of result pieces
Product below 100% without a known blueprint, or with damaged qualitymerchant does not buy

The price-list price is sometimes a fraction of VED per piece (cheap raw resources, e.g. Cobblestone 0.5, Dirt 0.1), but the payout for a sale always comes out in whole VED, rounded down, calculated for the whole sale at once - not per piece separately. A sale that would give 0 VED is rejected and the items stay with the player.

Raw resource from the price listVED per piece (price list)Payout for 64 pcs
Diamond503,200
Emerald402,560
Gold Ingot201,280
Iron Ingot10640
Coal3192
Cobblestone0.532
Arrow0.532
Dirt0.16
any other164

Product valuation

price of one product = sum (ingredient amount x ingredient price) / number of result pieces ingredient price = price-list price | price of the cheapest blueprint that makes it | 0

A catalog material that no blueprint makes (e.g. Zombie Heart) counts as 0 in a recipe.

ProductIngredients (price)Price per piece
Auto Smelter64 x Cobblestone (32), 32 x Coal (96), 8 x Iron Ingot (80)208 VED
Incubator8 x Iron Ingot (80), 4 x Glass (4), 2 x Nutrient Paste (8)92 VED
Compactor32 x Iron Ingot (320), 16 x Redstone (16), 1 x Chest (1)337 VED
Incubation Core4 x Bio Gel (0), 2 x Diamond (100), 8 x Redstone (8)108 VED
Nutrient Paste2 x Zombie Heart (0), 4 x Wheat (4)4 VED
Taming Lure4 x Wheat (4), 2 x Bone (2)6 VED
Iron Sword3 x Iron Ingot (30), 1 x Stick (1)31 VED
Example

Incubation Core: 4 x Bio Gel (catalog material without a recipe, 0) + 2 x Diamond (2 x 50) + 8 x Redstone (8 x 1) = 108 VED per piece, regardless of quality.

Materials for bank upgrades

Every bank upgrade costs VED from the wallet, and from level 3 also materials. Materials and VED are taken when upgrading. Full rules: Bank.

LevelCapacityCost in VEDMaterials
225,000,0002,500,000–
350,000,0005,000,000128 x Gold Ingot
4100,000,00010,000,00032 x Diamond, 64 x Gold Ingot
5250,000,00025,000,000banker order: 50 mobs killed, 1 Mini Boss, hand over 32 x Gold Ingot, 64 x Iron Ingot
6500,000,00050,000,00064 x Diamond, 32 x Emerald
71,000,000,000100,000,000128 x Diamond, 64 x Emerald
82,500,000,000250,000,0004 x Boss Heart, 2 x Vault Seal
95,000,000,000500,000,0008 x Boss Heart, 4 x Vault Seal
1010,000,000,0001,000,000,0001 x Ancient Vault Key, 16 x Boss Heart

Total for levels 2–10

MaterialPiecesCheapest source
Gold Ingot224merchant value 4,480 VED
Diamond224merchant value 11,200 VED
Emerald96merchant value 3,840 VED
Boss Heart2828 x killing a wild Mini Boss (100%) does not spawn
Vault Seal6Gold Crate: on average 266,400 VED in keys
Ancient Vault Key1Obsidian Crate: on average 690,000 VED in keys
Iron Ingot64merchant value 640 VED

Founding a society requires 64 x Iron Ingot, 32 x Gold Ingot, 16 x Diamond, 8 x Emerald (Society and party).

To be decided

  • Mobs without a spawn location. Mini Boss and Fire Slime have no active spawn in the world. Without them you cannot obtain Bio Gel and Boss Heart. This blocks the incubator upgrade to level 2 and the Incubation Core blueprint (Bio Gel), the banker order for level 5 (Mini Boss), and bank levels 8–10 (Boss Heart). To be decided: spawns for these mobs or other sources.
  • The merchant does not buy catalog materials. Zombie Heart, Bio Gel, Boss Heart, Vault Seal, Ancient Vault Key, and DNA have no price because they have a custom name. In product valuation they count as 0, so Nutrient Paste (2 Zombie Hearts + 4 Wheat) is worth only 4 VED. To be decided: a price list for catalog materials.
  • Free diamonds and emeralds in the shop. The merchant's shop hands out 64 at a time with no limit, and the merchant buys them back. This bypasses the bank requirements (levels 4, 6, 7), the society cost, and the price list (Weapons and armor -> To be decided).
  • Nutrient Paste does not feed. The description says "Feeds growing embryos", but the paste only serves as an ingredient of the Incubator blueprint and the incubator upgrade to level 3.
  • Same appearance. Boss Heart and Incubation Core look like Heart of the Sea. They are easy to mix up in the inventory.
  • Descriptions without color. Boss Heart, Vault Seal, and Ancient Vault Key have a name and description without colors, unlike the rest of the materials.
  • Cost of the highest bank levels. Ancient Vault Key drops only from the Obsidian Crate with a chance of about 2%, which is 46 keys on average at 15,000 VED each. Boss Heart has one source: a wild Mini Boss. To be decided whether this cost is intended.
  • Zombie Hearts for two purposes. The Old Mage's task takes 10 hearts, and Nutrient Paste needs 2 per piece. Both draw from the same 40% drop.
  • Few materials. One DNA (Deep Zombie), no materials from mining, farming, and fishing. Materials for the remaining professions are yet to be designed.