Wiki / Materials
Materials
Materials from mobs and crates, components from blueprints, and Minecraft raw resources consumed by the economy: where to get them, with what chance, what they are used for, and how much the merchant pays for them.
Materials and components
| Type | Source | Quality | Examples |
|---|---|---|---|
| Minecraft raw resource | mining, crops, mobs, crates | none | Iron Ingot, Diamond, Wheat, Bone |
| Catalog material | mob drops and crate rewards | none | Energy Cell, Bio Gel, Mana Crystal, Zombie Heart |
| Component | blueprint at a crafting station | 0–100% | Nutrient Paste, Incubation Core, Auto Smelter, Compactor |
- Raw resources without quality fit every recipe, upgrade, and requirement.
- A component can be used for further crafting, incubator upgrades, and requirements only at 100% quality (Product quality).
- Stacks: components stack only at the same quality and from the same source blueprint.
- The merchant buys Minecraft raw resources at the price list and components at the price of the recipe's raw resources. The merchant does not buy catalog materials that are not components (Buyback prices).
Catalog materials
| Material | Rarity | Type | Source | Used for | Buyback price |
|---|---|---|---|---|---|
| Energy Cell | Common | raw resource | admin only | – | merchant does not buy |
| Bio Gel | Uncommon | raw resource |
|
| merchant does not buy |
| Mana Crystal | Uncommon | raw resource | admin only | – | merchant does not buy |
| Zombie Heart | Uncommon | raw resource |
|
| merchant does not buy |
| DNA: Deep Zombie | Rare | raw resource |
|
| merchant does not buy |
| Boss Heart | Epic | raw resource |
|
| merchant does not buy |
| Vault Seal | Legendary | raw resource |
|
| merchant does not buy |
| Ancient Vault Key | Mythic | raw resource |
|
| merchant does not buy |
| Nutrient Paste | Common | component |
|
| 4 VED (recipe raw resources) |
| Incubation Core | Epic | component |
|
| 108 VED (recipe raw resources) |
| Auto Smelter | Uncommon | component |
|
| 208 VED (recipe raw resources) |
| Compactor | Rare | component |
|
| 337 VED (recipe raw resources) |
Catalog raw resources
Energy Cell
Commonlooks like: Glowstone Dust- In-game description
- One cell powers a single shot.
Stronger guns need more cells per shot.
Buy them from the Technician. - Source
- admin only
- Used for
- –
- Buyback price
- merchant does not buy
Bio Gel
Uncommonlooks like: Slime Ball- In-game description
- Living gel from fire slimes.
- Source
- drop: Fire Slime (lvl 8) – 20%, 1 pc (Looting) does not spawn
- Used for
- 4 x blueprint Incubation Core
- 6 x incubator upgrade to level 2
- Buyback price
- merchant does not buy
Mana Crystal
Uncommonlooks like: Glowstone Dust- In-game description
- Right-click to drink: restores 50 mana.
At full mana it does nothing.
Buy them from the Alchemist. - Source
- admin only
- Used for
- –
- Buyback price
- merchant does not buy
Zombie Heart
Uncommonlooks like: Fermented Spider Eye- In-game description
- Still warm.
The Old Mag of Farpoint collects them anew. - Source
- drop: Deep Zombie (lvl 1) – 40%, 1 pc
- Used for
- 2 x blueprint Nutrient Paste
- 10 x task "Zombie Hearts" for the Old Mage
- Buyback price
- merchant does not buy
DNA: Deep Zombie
Rarelooks like: Amethyst Shard- In-game description
- Genetic sample of a Deep Zombie.
Hatch it into an egg in an incubator. - Source
- drop: Deep Zombie (lvl 1) – 1%, 1 pc (wild only)
- Used for
- hatching an egg in an incubator (Farms and incubators)
- Buyback price
- merchant does not buy
Boss Heart
Epiclooks like: Heart of the Sea- In-game description
- Obtained from wild mini bosses.
- Source
- drop: Mini Boss (lvl 20, boss) – 100%, 1 pc (wild only) does not spawn
- Used for
- 4 x bank upgrade to level 8
- 8 x bank upgrade to level 9
- 16 x bank upgrade to level 10
- Bank total
- 28 pcs for all bank upgrades
- Buyback price
- merchant does not buy
Vault Seal
Legendarylooks like: Echo Shard- In-game description
- Found in Gold and Diamond crates.
- Source
- crate: Gold Crate – 4.5%, 1 pc
- crate: Diamond Crate – 5.1%, 1 pc
- Used for
- 2 x bank upgrade to level 8
- 4 x bank upgrade to level 9
- Bank total
- 6 pcs for all bank upgrades
- Buyback price
- merchant does not buy
Ancient Vault Key
Mythiclooks like: Nether Star- In-game description
- Found in Obsidian crates.
- Source
- crate: Obsidian Crate – 2.17%, 1 pc
- Used for
- 1 x bank upgrade to level 10
- Bank total
- 1 pc for all bank upgrades
- Buyback price
- merchant does not buy
Components from blueprints
Nutrient Paste
Commonlooks like: Honeycomb- In-game description
- Feeds growing embryos.
- Source
- blueprint: Nutrient Paste (Cook, lvl 1)
- Recipe
- 2 x Zombie Heart, 4 x Wheat -> 1 x Nutrient Paste
blueprint Nutrient Paste, profession Cook, level 1 - Used for
- 2 x blueprint Incubator
- 16 x incubator upgrade to level 3
- Buyback price
- 4 VED (recipe raw resources)
Incubation Core
Epiclooks like: Heart of the Sea- In-game description
- Heart of a top-tier incubator.
- Source
- blueprint: Incubation Core (Engineer, lvl 20)
- Recipe
- 4 x Bio Gel, 2 x Diamond, 8 x Redstone -> 1 x Incubation Core
blueprint Incubation Core, profession Engineer, level 20 - Used for
- 4 x incubator upgrade to level 3
- Buyback price
- 108 VED (recipe raw resources)
Auto Smelter
Uncommonlooks like: Magma Cream- In-game description
- Minion upgrade.
Smelts drops before they reach
the storage (ores, stone, food). - Source
- blueprint: Auto Smelter (Engineer, lvl 10)
- Recipe
- 64 x Cobblestone, 32 x Coal, 8 x Iron Ingot -> 1 x Auto Smelter
blueprint Auto Smelter, profession Engineer, level 10 - Used for
- minion upgrade: smelts harvested goods before they reach storage (Minions)
- Buyback price
- 208 VED (recipe raw resources)
Compactor
Rarelooks like: Prismarine Shard- In-game description
- Minion upgrade.
Turns 9 items into a block
as soon as they are stored. - Source
- blueprint: Compactor (Engineer, lvl 15)
- Recipe
- 32 x Iron Ingot, 16 x Redstone, 1 x Chest -> 1 x Compactor
blueprint Compactor, profession Engineer, level 15 - Used for
- minion upgrade: turns 9 items into a block right in storage (Minions)
- Buyback price
- 337 VED (recipe raw resources)
Drop chances
- When a mob dies, each drop on its list is rolled separately, with its own chance.
- The killer's Magic Find multiplies the chance of drops whose chance is at most 5%: chance x (1 + Magic Find / 100), at most 100%. It does not change more common drops.
- The amount is rolled uniformly from the from–to range.
- Looting adds from 0 up to the enchantment level in pieces, only to drops marked "Looting".
- A farm mob does not give drops marked "wild only", DNA, or keys. The farm mob's variant can multiply the chance and amount (Farms and incubators).
- Loot goes straight to the killer's inventory or, in a party, is split among nearby members (Society and party). Overflow from a full inventory drops at the player's feet and only the recipient can pick it up.
Materials from mobs
| Material | Mob | Chance | Amount | Rules | Kills per item | Magic Find 50 | Magic Find 100 |
|---|---|---|---|---|---|---|---|
| Bio Gel | Fire Slime (lvl 8) does not spawn | 20% | 1 | Looting | 5.0 | 5.0 | 5.0 |
| Zombie Heart | Deep Zombie (lvl 1) | 40% | 1 | – | 2.5 | 2.5 | 2.5 |
| DNA: Deep Zombie | Deep Zombie (lvl 1) | 1% | 1 | wild only | 100.0 | 66.7 | 50.0 |
| Boss Heart | Mini Boss (lvl 20) does not spawn | 100% | 1 | wild only | 1.0 | 1.0 | 1.0 |
Magic Find only changes drops with a chance of up to 5%, so for more common drops the columns are equal.
Farm variant multipliers
| Material | Variant | Chance x | Amount x | Average pieces per kill |
|---|---|---|---|---|
| Zombie Heart | Young | 1.00 | 1.00 | 0.40 |
| Zombie Heart | Mature | 1.00 | 1.20 | 0.48 |
| Zombie Heart | Old | 1.00 | 1.40 | 0.56 |
| Zombie Heart | Provider | 1.00 | 1.70 | 0.68 |
| Zombie Heart | Guardian | 1.00 | 2.00 | 0.80 |
| Zombie Heart | Dominant | 1.00 | 2.50 | 1.00 |
A fractional amount is rounded randomly: 1.2 pieces means 1 piece and a 20% chance of a second one.
Materials from crates
A crate gives one reward per opening. Chance = reward weight / sum of the crate's weights. Magic Find does not work on crates. Cost is calculated at the key price in the merchant's shop, not counting keys won in other crates.
| Material | Crate | Chance per opening | Keys per item | Key price | Average cost per item |
|---|---|---|---|---|---|
| Vault Seal | Gold Crate | 4.5% | 22.2 | 2,000 VED | 44,400 VED |
| Vault Seal | Diamond Crate | 5.1% | 19.6 | 6,000 VED | 117,600 VED |
| Ancient Vault Key | Obsidian Crate | 2.17% | 46.0 | 15,000 VED | 690,000 VED |
Minecraft raw resources in the economy
Ordinary raw resources that the game consumes in recipes, upgrades, requirements, and tasks. The search box above also searches this table.
| Raw resource | Buyback price | Used for | Source other than regular gathering |
|---|---|---|---|
| Birch Log | 1 VED |
| – |
| Bone | 1 VED |
|
|
| Carrot | 1 VED |
| – |
| Carved Pumpkin | 1 VED |
| – |
| Chest | 1 VED |
| – |
| Coal | 3 VED |
| – |
| Cobblestone | 0.5 VED |
| – |
| Diamond | 50 VED |
|
|
| Emerald | 40 VED |
|
|
| Glass | 1 VED |
| – |
| Gold Ingot | 20 VED |
|
|
| Iron Ingot | 10 VED |
|
|
| Leather | 1 VED |
| – |
| Oak Log | 1 VED |
| – |
| Potato | 1 VED |
| – |
| Redstone | 1 VED |
| – |
| Rotten Flesh | 1 VED |
|
|
| Spruce Log | 1 VED |
| – |
| Stick | 1 VED |
| – |
| Wheat | 1 VED |
| – |
| Wooden Axe | 1 VED |
| – |
| Wooden Hoe | 1 VED |
| – |
| Wooden Pickaxe | 1 VED |
| – |
| Wooden Sword | 1 VED |
|
|
Upgrading a minion from level I to XI consumes a total of 8,688 pieces of its upgrade resource (II: 16, III: 32, IV: 64, V: 128, VI: 256, VII: 512, VIII: 1,024, IX: 1,536, X: 2,048, XI: 3,072). Details: Minions.
Buyback prices
The merchant buys items from the player's inventory in the shop window. The price depends on the item type:
| Item | Price |
|---|---|
| Minecraft raw resource from the price list | price-list price x number of pieces |
| Other Minecraft item | default price of 1 VED per piece |
| Item with a custom name or enchantments (catalog, keys, shop bundles) | merchant does not buy |
| Blueprint product (any quality, also with a custom name) | recipe raw resources at the price list / number of result pieces |
| Product below 100% without a known blueprint, or with damaged quality | merchant does not buy |
The price-list price is sometimes a fraction of VED per piece (cheap raw resources, e.g. Cobblestone 0.5, Dirt 0.1), but the payout for a sale always comes out in whole VED, rounded down, calculated for the whole sale at once - not per piece separately. A sale that would give 0 VED is rejected and the items stay with the player.
| Raw resource from the price list | VED per piece (price list) | Payout for 64 pcs |
|---|---|---|
| Diamond | 50 | 3,200 |
| Emerald | 40 | 2,560 |
| Gold Ingot | 20 | 1,280 |
| Iron Ingot | 10 | 640 |
| Coal | 3 | 192 |
| Cobblestone | 0.5 | 32 |
| Arrow | 0.5 | 32 |
| Dirt | 0.1 | 6 |
| any other | 1 | 64 |
Product valuation
A catalog material that no blueprint makes (e.g. Zombie Heart) counts as 0 in a recipe.
| Product | Ingredients (price) | Price per piece |
|---|---|---|
| Auto Smelter | 64 x Cobblestone (32), 32 x Coal (96), 8 x Iron Ingot (80) | 208 VED |
| Incubator | 8 x Iron Ingot (80), 4 x Glass (4), 2 x Nutrient Paste (8) | 92 VED |
| Compactor | 32 x Iron Ingot (320), 16 x Redstone (16), 1 x Chest (1) | 337 VED |
| Incubation Core | 4 x Bio Gel (0), 2 x Diamond (100), 8 x Redstone (8) | 108 VED |
| Nutrient Paste | 2 x Zombie Heart (0), 4 x Wheat (4) | 4 VED |
| Taming Lure | 4 x Wheat (4), 2 x Bone (2) | 6 VED |
| Iron Sword | 3 x Iron Ingot (30), 1 x Stick (1) | 31 VED |
Incubation Core: 4 x Bio Gel (catalog material without a recipe, 0) + 2 x Diamond (2 x 50) + 8 x Redstone (8 x 1) = 108 VED per piece, regardless of quality.
Materials for bank upgrades
Every bank upgrade costs VED from the wallet, and from level 3 also materials. Materials and VED are taken when upgrading. Full rules: Bank.
| Level | Capacity | Cost in VED | Materials |
|---|---|---|---|
| 2 | 25,000,000 | 2,500,000 | – |
| 3 | 50,000,000 | 5,000,000 | 128 x Gold Ingot |
| 4 | 100,000,000 | 10,000,000 | 32 x Diamond, 64 x Gold Ingot |
| 5 | 250,000,000 | 25,000,000 | banker order: 50 mobs killed, 1 Mini Boss, hand over 32 x Gold Ingot, 64 x Iron Ingot |
| 6 | 500,000,000 | 50,000,000 | 64 x Diamond, 32 x Emerald |
| 7 | 1,000,000,000 | 100,000,000 | 128 x Diamond, 64 x Emerald |
| 8 | 2,500,000,000 | 250,000,000 | 4 x Boss Heart, 2 x Vault Seal |
| 9 | 5,000,000,000 | 500,000,000 | 8 x Boss Heart, 4 x Vault Seal |
| 10 | 10,000,000,000 | 1,000,000,000 | 1 x Ancient Vault Key, 16 x Boss Heart |
Total for levels 2–10
| Material | Pieces | Cheapest source |
|---|---|---|
| Gold Ingot | 224 | merchant value 4,480 VED |
| Diamond | 224 | merchant value 11,200 VED |
| Emerald | 96 | merchant value 3,840 VED |
| Boss Heart | 28 | 28 x killing a wild Mini Boss (100%) does not spawn |
| Vault Seal | 6 | Gold Crate: on average 266,400 VED in keys |
| Ancient Vault Key | 1 | Obsidian Crate: on average 690,000 VED in keys |
| Iron Ingot | 64 | merchant value 640 VED |
Founding a society requires 64 x Iron Ingot, 32 x Gold Ingot, 16 x Diamond, 8 x Emerald (Society and party).
To be decided
- Mobs without a spawn location. Mini Boss and Fire Slime have no active spawn in the world. Without them you cannot obtain Bio Gel and Boss Heart. This blocks the incubator upgrade to level 2 and the Incubation Core blueprint (Bio Gel), the banker order for level 5 (Mini Boss), and bank levels 8–10 (Boss Heart). To be decided: spawns for these mobs or other sources.
- The merchant does not buy catalog materials. Zombie Heart, Bio Gel, Boss Heart, Vault Seal, Ancient Vault Key, and DNA have no price because they have a custom name. In product valuation they count as 0, so Nutrient Paste (2 Zombie Hearts + 4 Wheat) is worth only 4 VED. To be decided: a price list for catalog materials.
- Free diamonds and emeralds in the shop. The merchant's shop hands out 64 at a time with no limit, and the merchant buys them back. This bypasses the bank requirements (levels 4, 6, 7), the society cost, and the price list (Weapons and armor -> To be decided).
- Nutrient Paste does not feed. The description says "Feeds growing embryos", but the paste only serves as an ingredient of the Incubator blueprint and the incubator upgrade to level 3.
- Same appearance. Boss Heart and Incubation Core look like Heart of the Sea. They are easy to mix up in the inventory.
- Descriptions without color. Boss Heart, Vault Seal, and Ancient Vault Key have a name and description without colors, unlike the rest of the materials.
- Cost of the highest bank levels. Ancient Vault Key drops only from the Obsidian Crate with a chance of about 2%, which is 46 keys on average at 15,000 VED each. Boss Heart has one source: a wild Mini Boss. To be decided whether this cost is intended.
- Zombie Hearts for two purposes. The Old Mage's task takes 10 hearts, and Nutrient Paste needs 2 per piece. Both draw from the same 40% drop.
- Few materials. One DNA (Deep Zombie), no materials from mining, farming, and fishing. Materials for the remaining professions are yet to be designed.